For context, the tests here are performed on 50- and 100-city instances, as they are limited by current GPU memory sizes. Meanwhile, the best heuristic code for TSP [1] frequently provides optimal solutions to 100k-city instances ("heuristic" = no optimality guarantee, like what this paper proposes; but one can then seek a proof of optimality if desired using a slower "exact" algorithm).
Also, Dantzig, Fulkerson and Johnson solved a 50-city TSP to optimality, with an exact method, by hand, in 1954 [2]. The practical running time was slower than what is proposed here, admittedly :-).
This is not a criticism of the paper, though: To their credit, the authors are quite straightforward about this, they're not trying to hide it. Their point is to demonstrate that their machine learning approach has potential.
[1] http://webhotel4.ruc.dk/~keld/research/LKH/
[2] http://www.math.uwaterloo.ca/tsp/uk/history.html