Independent app developers: offer your app for free or don’t make it at all
blog.smashapp.com
blog.smashapp.com
Besides, why does the (anonymous) author think that word of mouth is somehow stronger with free apps? Instead with paid apps, people are more likely to recommend it onwards, since they have an emotional investment (as a result of their monetary investment!) in the app, too.
That was one trolling article.
I'll almost always shop by screenshots. If an app looks hideous, I'll assume it was created by slovenly, hateful people and pass on it. If it looks lovingly crafted, I'll try it. As the latter will usually be a paid app, this again reinforces the idea that someone has put some effort into it.
My wife, however, will just get the cheapest app. In fact, she'll get several free ones. Right now she has about five different pregnancy apps, all free. She's generally of the camp that argues that there's always going to be a free app that does the same thing, so she rarely pays for apps.
Now I'm pretty sure there are more people in the world like my wife. But I'm also sure that developers are making vastly more money out of people like me. But who knows.
1) Free apps are a "marketing expense" for future projects (to have a good project which will attract some clients)." 2) A "free app means having an opportunity to demonstrate your quality and later convert those users into paying customers for the full app"
I don't know how people will feel about the first. Personally I'm creating my own apps to get _away_ from my clients, not get more. :P
The second argument seems pretty typical and could be valid. Has anyone done some genuine research into this? I'd love to see some statistics comparing revenue from a large sample of:
1) Free, but ad supported apps 2) Apps with a free 'lite' version 3) Free apps with in-app feature upgrades 4) Non-free apps
Then the article says that ads don't work as much as expected. So what's the way to monetize an app if we have to give it for free?
He's talking about ads elsewhere pointing to your app. He's saying they cost way too much for getting enough users in. You need to get people to talk about your app from liking it.
Ads work FINE in apps to make you money, especially non-app based ads (ie, one's not about apps).
Professional 3rd party iOS developer here:
You can monetize it by putting adds in. I suggest something like AdWhirl as iAd is in that service as well as ads from many other sources including your own ads you make. iAd is very nice when it's there, but its fill rate leaves something to be desired at times.
AdWhirl lets you sell ads directly. This is where the big money is. You make far more per ads sold that way. However, sales teams are expensive, so you will want to work with organizations already selling ads or know of people buying ads like crazy in the market
Other ways to make money:
Pointing to products that people can buy and get affiliate cash. Cars and Real Estate are high per item affiliate fee items, books and apps are high volume affiliate free items.
Sell a pro version or subscription based enhancement to the free app (freemium, a la dropbox).
License your app to third parties as a whitebox solution for something or other (either functional or branding)
Use your app as a marketing channel for other things. For instance, The Heist gives away other people'e product.
If your app delivers certain types of product, you can collect and reuse personal data. That can be sold (with user consent).