microPledge: new startup to help developers get paid
micropledge.com
micropledge.com
Anyway, I think it's a solid idea--but the competition is stiff. SourceForge.net takes donations on behalf of its projects, every Open Source project has a PayPal link, Elance/rent-a-coder eats up the very specific work where only one person/company wants it, SitePoint runs "contests" sponsored by big companies. And, of course, your profit comes from taking a small cut, so you have to do a very high volume--hundreds or thousands of projects per day, if you want reasonable revenues for just a couple of employees. If it's a one-man shop, it's a solid business. By the time you take investment, or hire some additional employees, it could get ugly.
If anyone is interested in seeing the business plan, just shoot me an email gregpinero at gmail.com
http://en.wikipedia.org/wiki/Public_good#Coasian_solution
I recall this being discussed on the FSB (Free software business) mailing list a number of years ago. It's one of those ideas that seems good, but doesn't seem to work out in practice. Maybe all it will take is the right tweak or two to make it functional?
What, exactly, is an "idea"? Will the person first creating the project decide all of the specifications? What if there is an idea with $2000 pledged to it, and I have a very similar idea (but slightly different) and am willing to pledge $3000 more, but insist that it be different. Can people defect and re-pledge to my idea? Since I'd be providing the most money, would that give me power to change the specifications? Who is in control over making decisions like this in production?
As for bigger pledges having more voting power, we're considering this for commercial projects. But not for open source -- part of the attraction of open source is that it's not (too) controlled by money.
Let them create really simple polls, without much registration or anything. Pretty informal. Maybe a "stage 1" poll and then move to a payment-verified "stage 2" poll if there was a good response for the informal poll.
I think the 1000 x $5 is not realistic. Most of the time when I need something created it's for a business and I have hundreds/thousands of dollars to available. I've underwritten projects for tens of thousands of dollars and would love to share the load. I'd go for a smaller number of bigger buyers, even if it seems less interesting. Business-related software because consumers are cheap bastards.
That said, very good point about some kind of way to prioritise and structure how and when features are included. We're thinking about it, and have a few ideas.
It wouldn't work for a full-featured 3D modeler or a video game, of course.
I won't back out of my bet, of course, but I can see how I might lose it.