So that gets at my second question. I would expect that if async mode is working well, it specifically avoids needing libraries to spawn a thread.
Or put another way - when Rust removed M:N threading and also shipped out of the box with no event handling support after removing librustuv, the recommendation was that libraries should use threads to handle concurrency and make blocking calls on each thread, and modern OSes make threads perform well, so why not. Isn't the whole point of revisiting async to avoid that answer?
I have the same use cases of wanting Rust to be a close-to-the-metal language with a minimal runtime that you can safely plop in place of any C code, and it seems to me that the way to do that is to get the async story to be so good that people start saying "Well, that's not idiomatic" and "That approach was common but the libraries are all unmaintained" to libraries that spawn threads. What am I missing? Why are we associating "more async" with "more threads" instead of "remain on the calling thread and use an event loop"?