If eBay prevented scalping and e-commerce created bot protections, demand would stop being absurd.
Nvidia stopped selling cards on their site because they couldn't figure out how to prevent bots from buying them all. Not to mention Nvidia is selling cards directly to large miners by the pallet load.
Ebay is not going to go away just because it hurts gamers' fee-fees. Nor should it. And I say this as someone who is generally opposed to mining and generally upset with 30-series availability. Demanding that ebay shut down is both a ludicrous over-reaction and will not solve anything anyway.
You're literally blaming the market for providing a clearing-price. If you want to reduce demand for gaming cards, forcing miners into their own product segment is the most plausible way to do that, then the clearing-price falls.
Cryptocurrency miners are driving up the prices of GPUs. NVIDIA wants to make sure that they have stock available for their regular customers, because that is where the long-term profit comes from. Ramping up production is not feasible on the short time scale that cryptocurrencies have been around, nor is it known whether cryptocurrencies will be around for long enough to recover such an investment.
TL;DR: Cryptocurrency miners are messing up the long-term GPU market, and NVIDIA is trying to maintain that market.
There are other ideas too, higher prices on raw hardware but cash-back incentives if bought with games or gaming hardware.
Now everyone hates them. AMD couldn't have paid for such marketing. AMD gives everyone ECC support, unlocked cards. They're (currently) the anti Intel/Nvidia, and the market darling.
Bitcoin has been around since 2010. They've had plenty of time to realize this was coming. Even the thickest person could've spotted this wave coming in 2013, in addition to the continued rise of computer and console gaming.
What a lot of people seem to think: Used up cards could end up flooding the market while miners migrate to the newest cards, cutting into NVIDIAs profit or NVIDIA wants to make more money by selling pure mining cards that can't be reused for anything else.
And what about gamers? Well... they can buy used previous gen cards from miners.
> Well... they can buy used previous gen cards from miners.
Yeah, last gen cards, which would ruin any lead NVIDIA has over its competition. Going by the steam hardware survey NVIDIA currently owns the PC market, that wont last if they whole inventory is bought up by crypto miners and might lead to serious long term consequences if gamers and engine developers shift their focus to AMD and Intel.
I don't see it as bizarre to be frustrated that one's hobby is being priced out of reach by what amounts to an environmentally-damaging pyramid scheme.
A GPU is a GPU, why is it's environmental impact fine if it's 31 million people pretending to be a cowboy in RDR2 but bad if it's being used for financial transactions.
You can't really say the same for video games. To reduce the carbon footprint of a user playing RDR2, you either need newer more energy efficient hardware, or you need to alter the experience the game provides to make it less computationally expensive.
You can claim that as evidence after Ethereum has actually moved to proof-of-stake and operated in that mode for a significant length of time without any notable vulnerabilities. Proof-of-stake has some known drawbacks compared to proof-of-work; in particular, at least in naïve implementations, there is nothing to prevent a malicious party from staking the same coins in multiple chains (forks) simultaneously, a flaw which proof-of-work systems are specifically designed to avoid by making the proof depend on each chain's history. One assumes that the Ethereum developers came up with some sort of mitigation for that issue, among others, but it has yet to see real-world testing with significant funds at risk should it fail.
Where trust is feasible transactions can be settled cheaply in separate records and not on the blockchain itself. The Lightning network is one such protocol; support for inter-account transfers on the same exchange is another. However, it's good that the trustless option exists for the cases where trust would not be justified.
Or add extra tax on those who play video games to cover the carbon impact or ban high powered GPUs so they can't even cause that impact anyway, keep all gaming at low end mobile device processor levels.
It's all still code running over the same circuits whether it's being used to verify crypto or let people pretend to be a cowboy. If crypto is taxed more for it's impact then so should video games and maybe things like Marvel movies for the impact of their CGI rendering.
or does the argument of environmental impact go out of the window when its Rockstar and Disney making money from running processors full blast rather than some nobody getting rich from crypto.
The crypto mining market has way more money to burn because they're making it back over time via mining, which means that unless there's enough supply for both markets the gaming market gets (almost) nothing until the crypto mining market has bought all the cards they want.
I have no idea what the solution to this problem is, and I don't think poorly designed driver restrictions is it. But it is an actual problem.
Are there any historical examples of similar situations?
The challenge is at least two fold in my opinion, first of all semi conductor fabrication capacity is stretched right now and additional capacity has a significant capital requirement. Secondly it's probably not clear if crypto demand will stick around long enough to warrant additional capacity, the bottom has fallen out of it before.