Any alternative solutions for the problem of GPU text rendering (that are not patent infringing)?
A little more info:
https://blog.mapbox.com/drawing-text-with-signed-distance-fi...
MIT-licensed open-source multi-channel glyph generation:
https://github.com/Chlumsky/msdfgen
The only remaining issue would be the kerning/layout, which is admittedly far from simple.
Anyway, I will adjust my question based on your feedback.