Impressive! Is this the first modern console emulator written in a GCed language, or even a language other than C++?
I’m sure there are techniques to work around this, but you’d then usually have to leave behind the “idiomatic” area of the language you’re using.
https://devblogs.microsoft.com/dotnet/performance-improvemen...
Most notably:
> When running with the “Server GC”, a thread per core is involved in collections, and as threads finish their allotted portions of the marking work, they’re now able to “steal” undone work from other threads in order to help the overall collection complete more quickly.
pspplayer might have been the first? I could be wrong there