Oh here we go, tucked away under "Tradeoffs" in the docs:
> rkyv is designed primarily for loading bulk game data as efficiently as possible. While rkyv is a great format for final data, it lacks a full schema system and isn’t well equipped for data migration.
This is a pretty important thing to call out upfront, especially when comparing against other serialization frameworks where this is considered a table stakes feature. Yes, there's a fine argument to be made that some use cases may prefer speed and simplicity over the ability to ever modify the schema, but users really need to understand that this is the trade off they are making.