Kids I know have enjoyed it.
> the game looks and feels like something from Aliexpress
https://media1.tenor.com/images/883860f55cb3da5a24413c972dfc...
I personally disagree about the (subjective) looks at least with texture packs (https://content.minetest.net/packages/?type=txp&sort=score&o...), but I’d say the feel was part of the charm when I played Roblox as a kid. There were and now probably are more of polished games like Phantom Forces, but my favorites always included unpolished ones like the old disaster survival games with shops of dozens if not hundreds of copypasta items from little half-broken handheld video game players and RC toys to the essential [anti-]gravity coil to hot sauce that made you run faster to freeze guns that let you entrap innocent bystanders in blocks of ice. And every few waves of disaster some slightly retextured blocky noob character would be spawned in the sky and fall down only for rapid unscheduled disassembly because its physics engine joints were broken, and if you were unlucky its spherical head would fly into and one-hit kill you on contact. The games felt like something a kid could make, and I tried to, but I couldn’t see the source for any I enjoyed and I never learned nearly as much as I did when given root on an (airgapped) old spare computer revived with Puppy Linux and loaded with Pygame, including example games which I learned to code by modifying. Later my favorite Roblox games became Armored Patrol and Urban Patrol, which had no micro transactions and used the physics engines to great effect — as long as you learned to enjoy being flung into the sky far enough to see the world unload, or finding the similarities between its mapgen and modern art. As I did:
https://ibb.co/dKFght1 https://ibb.co/CtxZ6wF https://ibb.co/2YqJWdL https://ibb.co/nP0m8kd