I've tried several different MUDs over the years because I like text based games, but they never stick.
I've tried several different MUDs over the years because I like text based games, but they never stick.
In combat, depending on the MUD and the class of character you may not need to type frequently during combat. Usually you will attack automatically once it begins. Spells, healing commands, and other things are all you need to type and usually not every round (which is about 1-3 seconds usually). Every MUD I played on had some form of alias, and if not the client did, which let me take a 5 word command down to 1-5 letters. `draw crysknife` became `dc` for my Fremen character. I had similar aliases for putting it away and drawing other weapons or switching to other attack strategies.
I still haven't found any monsters to kill yet, I'm going to try to do that over the weekend!
Someone in another comment mentioned you can set up two buffers, so I'm trying to figure that out.
I got through the training academy on CoffeeMUD last night, so far so good.
Also, it depends on the MUD codebase they use, some of the older codebases are more friendly to very basic clients, newer codebases typically rely on using a telnet client like TinTin or a MUD client.
but, you get used to it. You will figure out what's actually important and what can be ignored. Someone else mentioned the 'brief' command, which shortens room descriptions, and that is a good start. After you log in, just take your time, there's no rush...
There are (or were?) MUD clients for Emacs, but I haven't used one for a long time - just having Emacs and the buffer available has been enough for everything I've wanted to do.