It's a good look at artists, technicians, creativity, and personalities.
It's a good look at artists, technicians, creativity, and personalities.
It could be greatly improved by theming based on styles (i.e. making vessels, making sculptures) and discussions around why each pieces/techniques will be challenging. Instead it is literally the same shots of them rolling hot glass and putting fire on things for 15-20 minutes and then they judge it.
I think all of these shows suffer from this same problem. It shows people performing their art in a very superficial way. I would absolutely watch a show where after each episode each of the contestants made a 15 minute YouTube video walking through their video segments explaining what they were doing and why in deep detail.
Anyway, for at least the first two seasons it was great: there was a lot of discussion on how to restore a piece, what it originally looked like, where problems might occur, how to find or make replacement parts, etc., and then showing the actual work in detail. My wife and I both thought it was great.
Then it had the fate of all such reality shows about actually making things: not enough drama. So the manufactured drama and "excitement" started and at that point it went downhill rapidly.
The experience is kind of on rails, the artisan/instructor will keep you on track so it's pretty hard to mess up, but also make it feel like you're doing the work. Everyone ended up with a nice pumpkin.
My wife and I got into the show about a month ago, breezed through both seasons, and really enjoyed it. While I'd love to know more about the techniques (and my wife and I have talked about taking classes once things get back to normal), I literally have practically zero reference for how to blow glass, so to get into any techniques the show would really have to get into a Glass 101 type explanations, which I think would have dragged the format that they chose (30min slot, 22m of content) down a bit too much.
The other side is that while the technique is certainly interesting, it very much was an artistic show, not a technique show. There were some pieces that were better artistically that were "judged" to be better than more technically proficient pieces. That's just a choice the show decided to make.
That happens to me in game design, too ... and other areas of computer art, or just UI.
But yeah, not what you can do while implementing buisness logic.
Edit: I really like the art, but not the format of the show.