> This is what C++98 did, except they called their one true comptime evaluation construct "templates", and they did it by accident.
Right, except not at all, because templates' syntactic elements are distinct from the "object" part of the language, so it is not a partial evaluation construct for C++, but rather a separate (and rather complex) meta-language for C++. In Zig there is just Zig (with its superb error reporting mechanism), and comptime partially evaluates it. Zig distances itself from C++'s problematic design much more than Rust, which, when all is said and done, is pretty darn similar to C++.
But that's the problem with revolutionary design. Your ability to compare it to what came before it is limited because it isn't really similar to anything. Luckily, Zig can be fully learned in a day or two, so there's no need to rely on comparisons for long. You can quickly learn it and decide if it's your cup of tea or not; even if it isn't, you'd have learned something quite refreshing and inspirational, and without spending too much time.
I do agree that there is something more mysterious about Zig. Nobody knows how "good" Rust is yet, either, but it's probably no worse than C++ when we factor all elements that matter to C++/Rust developers, and we're willing to accept that it's also probably not drastically better, except maybe when it comes to undefined behaviour. Zig is more of an unknown because it is so different. It has the potential to be worse than C++, but it can also be much better. At the very least, it is very interesting in that it offers a completely new vision for how low-level programming could be done.