>DF Direct: CRT Displays - Was LCD A Big Mistake For Gaming?
https://www.youtube.com/watch?v=tvRyVZWuvQ4
>DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!
>DF Direct: CRT Displays - Was LCD A Big Mistake For Gaming?
https://www.youtube.com/watch?v=tvRyVZWuvQ4
>DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!
You were guaranteed a near-gaussian point in the output, and from a signal-processing POV, this makes filtering and display just really beautiful and easy to do right. For instance, you could do a totally convincing subpixel translation with no visible artifacts.
(and there is absolutely no reason to care, but you are making a comment, so you seem to care a little)
...the tradeoffs are really fascinating. Don't think of it as one being better. It's just a different set of tradeoffs. CRTs are objectively better at some things, and are of course also objectively worse in a lot of obvious ways.
I would say that LPs and tube amps are objectively worse than their modern counterparts in every way. But the tradeoffs involved and the subjective issues are cool and sometimes do make for a better subjective experience in some ways.
LPs are a slightly more interesting discussion IMO. Objectively inferior to Redbook audio by a mile. But, given the 30-40dB noise floor even in a "quiet" room, and the THD added by the loudspeakers, I think their real-world performance competes very very well with digital audio...
While film lets you hide these artifacts with clever tracking and angles, it's very obvious with interactive video games. There are tricks to fix this, but consumer display tech is quite inconsistent.
There also are almost no OLEDs the right size for PC gaming.
Hopefully as VR tech becomes mainstream, display tech can improve up to the 1.5ms mark.
I think the best feature CRTs could provide was the purely analogue display chain in older models. Super fast "response time" and clarity.