https://www.youtube.com/watch?v=VLTqIXZ1jQQ#t=15m00s
I never had a PS1 but it always bugged me when playing on someone elses.
https://www.youtube.com/watch?v=VLTqIXZ1jQQ#t=15m00s
I never had a PS1 but it always bugged me when playing on someone elses.
Conversely I like the fact a lot that it does. And some others that probably have fond memories of PS1 too recreated this on modern computers using shaders.
Early PS1 games fit the entire world in to a 24 bit space, and you can tell that there is steping if you drive very slow in a game like Ridge Racer. Later games moved the world around in the coordinate system to manage precision.
Another reason why the graphics looks extra "popy" on PS1 (And early DirectX games) is that vertices where computed at a pixel accuracy. OpenGL, Doom, Quake and more modern hardware have sub pixel accuracy.