1. https://www.easy.ac/en-us/support/game/guides/os/
edit: Included EACs unabbreviated form as well as a link to supported operating systems.
1. https://www.easy.ac/en-us/support/game/guides/os/
edit: Included EACs unabbreviated form as well as a link to supported operating systems.
That doesn't mean it should be more invasive, but it doesn't work fine.
But my original point is that you don't need Kernel based spyware to do anti-cheat.
> EAC or other anti-cheat technology
What does the E stand for here?
OK I googled for the various other community members that don't know this particular acronym:
Still never heard of it beyond this reference, but I assume it's a part of some popular games? (Scroll down on page above to see.) They list Fortnite but I thought that used something with a different name. Battleye? Do these games use multiple anti-cheats?!
Someone knows his plextor
I think it would be fairer to say that it doesn't get prioritised, especially over anti-features such as microtransactions, DRM or things of that ilk. Calling them lazy is disrespectful, hurtful and betrays a lack of understanding of the development process and the industry at large.
I understand linux support takes time and it usually isn't worth it. But this is just flipping a switch from what I've heard.
Even then, I would be reluctant to call it institutional laziness. Businesses strive for efficiency. Can not doing a high cost thing be called laziness? Sure, but I think it's still disingenuous and misrepresents the issue.
- massive front-end visual dev, both static and animation, that often require logistics and endless fiddling to get it just right - hefty back-end dev, especially when dealing with massive latency questions (e.g., MMOs) and calculations (e.g., 4X strat) - audio design that must sync with graphical elements - on top of all that, higher standards for input syncing to video output than almost any other type of app
...and then overworked and crunch-time to top it all. I'm amazed that we're even getting finished games these days now that devs can sell a near-playable v0.6 as "Early Access"!