That said, I'm routinely amazed at how good Proton has gotten at running Windows games. I've still got dual boot for some stubborn stragglers, but the vast majority of my library runs just fine on Linux.
That said, I'm routinely amazed at how good Proton has gotten at running Windows games. I've still got dual boot for some stubborn stragglers, but the vast majority of my library runs just fine on Linux.
Additionally the OUYA had some mind share and Valve was pushing Steam Machines and their Steam link so a non windows OS to run on them made sense.
On reflection perhaps the Steam Machines and link were a response to the Windows Store as well but I cant remember the timelines that well.
Good news is that didn't happen and Valve continued to improve gaming on Linux for everyone for free anyways.
One of the biggest problems with Stadia and the like is that you have to buy another copy of the game whereas Steam already knows what you own and will let you play it locally.
But a service that offers my Steam library via cloud streaming would be a very tempting offering.
SteamOS kernel with commits from Valve devs: https://github.com/ValveSoftware/steamos_kernel/commits/brew... SteamOS compositor with commits from Valve devs: https://github.com/ValveSoftware/steamos-compositor/commits/...
I'm sure they also have/had contractors working on it like they do for the other Linux gaming effors but a claim that it was "was only contracted-out by Valve" needs something to back it up.