I don't think that way, but that's the wider dynamic I've seen in play for years. On one hand you have 4chan /pol, and on the other hand you have "woke" Twitter mobs. The whole thing seems gamified and the participants all seem to be playing a video game where getting attention or scoring a kill (trolling, offending someone, getting someone cancelled, etc.) is the objective. Gamified social media seems to be increasingly pulling the whole culture along for a ride.
Of course maybe I am succumbing to the "the nuts are always the loudest" effect.
Edit: I don't think the Internet per se is at fault. I lay the blame squarely at the feet of the "algorithmic timeline." Social media isn't neutral. It's programmed to "engage" us, which usually means either offending us or luring us into some kind of cult.
Chan culture isn't algorithmic in this way, but it's organized primarily around influencing algorithmic social media from outside and as such operates within the same algorithmic attention-maximization game paradigm.
TL;DR: this is not discourse. It's a video game.