Architecture of Consoles
copetti.org
copetti.org
For this reason, people have previously shared individual articles instead in hackernews.
Looking forward to PS3 (the Cell CPU was really interesting there) and Xbox 360 (multiple innovations about GPU: GPU being a memory controller, unified shader cores, and eDRAM).
It also includes portables with the home console generations and that’s not how people generally discuss portables.
It starts off at the 3rd generation of consoles (there’s a whole era of gaming that predates the “crash”).
And lastly it’s also very American specific (eg talking about “the crash” which was an American phenomena and didn’t affect Europe nor Japan).
In short, it’s a good start but it’s a looooong way off being in-depth.
- The series is currently in the process, see the ‘roadmap’ at the end (along with an explanation of the current state of things).
- The author is european and uses british english, ‘the crash’ it’s just a quick way to introduce that generation (have you clicked in any console?).
- List is grouped by ‘generations’, not whether they are ‘portable’ or ‘home console’. Again, that’s not the point of the series... you only have to click on one console...
My point is that it makes no sense grouping the Gameboy with the same generation as the SNES. That's not how anybody classifies consoles. They have a home console generation and a handheld generation as two different evolution time lines.
I accept your other points though. I might have been a little quick to judge. Sorry for that.