Even the red book only goes up to 4.5 and the one need to track down the Kronos documentation.
Then there is Vulkan as its successor (I doubt that there will ever be a new GL version), and mesh shaders are the future of GPGPU programming
Even the red book only goes up to 4.5 and the one need to track down the Kronos documentation.
Then there is Vulkan as its successor (I doubt that there will ever be a new GL version), and mesh shaders are the future of GPGPU programming
No idea how it looks like in 2021.
Maybe 3.3 and 4.5 aren't actually that different, but they certainly feel very different to program.
I have moved on however towards the DX12/Vulkan like APIs. Currently using WebGPU as a stop-gap, it gives me an easy to use API (compared to Vulkan) with strengths of those explicit APIs. I think in 2021, even if people are writing OpenGL engines, they are already using the "RenderPipeline/RenderPass" abstraction to fit the new APIs better.
I read a second hand copy a long time ago of the red book when it covered the 1.x series, I am starting to have some time to learn graphics programming again and I know that the SuperBible and RedBook were good ones.