How do I know if I want your newsletter, if I haven't figured out what your product is? Window closed. Sale lost.
It might also hurt your SEO as well
OTOH, I managed to find the price list and seems to be quite heavily pay to win...
Back when I played, you could buy "artefacts" with real money, but they were less "pay to win" and more "pay for convenience". They were definitely far more than mere cosmetic items, but it was more than possible to play without ever buying one.
Though I was always, always jealous when I saw somebody using wings. Those things took you to a kind of cloud teleportation hub where you could immediately jump to a number of places.
What was the code word... "Duanathar"?
The Lasallian Lyre is named after my character, but strangely enough, I never mastered the timing to make the best use of it. (A playable class was later based on some fiction I wrote for the official history, which arguably the most impact I've ever had on a product vision...)
Never thought I'd see Achaea discussed on HN. It was a deep influence on me, though my active time was a lifetime ago. Hi, Sarapis! Figured you'd like to know that Achaea, and of course Avalon before it (you were... Orthwein?) really did have a long-lasting impact. These games have always been deeply participatory: player-run guilds, player-run cities. At least at the time I played, you literally couldn't even get class abilities without joining a group and inheriting its political positions, friends, enemies. And although there were PvE quests, the majority of the game was about conflict between players, at the level of people, guilds, cities. That's a far cry from the theme-park nature of modern multiplayer RPGs like WoW.
Glad you have such fond memories!
You can get by in PvE without anything overly complex, and it's honestly more fun to figure out how to deal with the damage and affliction patterns from individual monsters yourself than relying on an autocure system. (Achaea has strict rules on what goes beyond the line of "botting", too.) But yeah, PvP essentially required some automation to let you focus on tactics instead.
It's the only standard for botting that works for us.
My love of MUD/MUSE/MOOws largely around such experiences.
The hundred or so debuffs and the concept of truelock still fascinates me. If a new, (more graphical perhaps) game dared to come even close to that I'd be so happy to give it a spin.