Stadia undershot to the tune of “hundreds of thousands” of users
arstechnica.com
arstechnica.com
Stadia is an unmitigated disaster outside of playing Cyberpunk and I’ve been a longtime fan of the streaming games concept - I was an early fan of OnLive and used the GeForce Now beta regularly. It’s ultimately a case study in how investing only in tech isn’t necessarily customer obsessed.
I understood that Stadia sales ended up being limited because the main deal they offered was being taken up too quickly. If anything - with the Playstation/Xbox timing - they should have doubled down on the gap and gone all-out to build a customer base.
Definitely feels like they wasted that opportunity and are now going to have to compete much more directly with the existing consoles.
Hopefully someone will decompile the firmware of the stadia controller. Then I would have at least a cool hackable hardware piece
Just because it’s possible to stream realtime input and response, that doesn’t mean generations that grew up with physical devices are coming along for the ride without trust in the platform.
Would it be good to put a cap on how much cash corporations are allowed to retain on their books? I'm sure they would find a way to game it somehow but might not be a bad idea at least in principle
"Negative latency" comes to mind.
I think there were few dozens of failed "consoles" like that. Gakai, InLive, Shadow, Gainstream... all failed because of latency.
There is no trick around c.
I am not looking forward to the encroaching "Own nothing only rent" future.