Be sure to checkout the gallery: https://libcinder.org/gallery
Be sure to checkout the gallery: https://libcinder.org/gallery
But take Unreal for example: you have this absolutely massive world of presets/plugins/etc made by the community. You have Niagara particle systems. You have incredible post-processing / color correction / cinematic grading / etc. You have Blueprints, the ability to write code, etc. You have the entirety of Quixel's megascans, etc. It's almost completely effortless to make unbelievably gorgeous/immersive things, whether it's near-photorealistic environments/landscapes, abstract audio visualizations, full on games, etc.
I'm genuinely trying to understand why anyone who works in interactive/realtime 2D or 3D visualization would ever use Cinder or Processing these days. Thoughts?