The other potential benefits were priorities and server-initiated push, but both I’d say largely went unused and/or were too much trouble to use. Priorities were redesigned in HTTP 3 - more at https://blog.cloudflare.com/adopting-a-new-approach-to-http-... - and Chrome recently decided push in HTTP 2 wasn’t worth keeping around - https://www.ctrl.blog/entry/http2-push-chromium-deprecation....
HTTP 2’s main problem is head-of-line blocking in TCP - basically, if you lose a packet, you wait until you get that packet and acknowledge a maximum amount of packets thereafter - slowing the connection down. With multiplexing, this means that a bunch of in-flight transactions, as well as potentially future ones, are blocked at the same time. With multiple TCP connections, you don’t have this problem of a dropped packet affecting multiple transactions.
HTTP 3 has many more benefits - basically, all the benefits of multiplexing without the head of line blocking (instead, only that stream is affected), as well as ability to negotiate alternative congestion control algorithms when client TCP stacks don’t support newer ones - or come with bad defaults. And the future is bright for non-HTTP and non-reliable streams as well over QUIC, the transport HTTP 3 is built on.
So is it correct to view HTTP/3 as basically taking a step back and just running HTTP over a different transport-layer protocol (QUIC)? (If so I think the name is a bit confusing, HTTP over QUIC would be much clearer)
But as you get into other features, there are differences. And your clients and servers need to both have fallbacks to HTTP 2, since UDP connectivity might not be available, and fallback is expected.
So, you have to build support for having working push, or not. Or having working priorities, or not. Or having long-lived non-HTTP sockets, or using fallbacks like web sockets or even long polling. There’s even more fun on the horizon, and I’m not looking forward to my colleagues thinking of a fallback strategy for some of those...
In http/1.1, if you send a non-idempotent request on a keep-alive socket and the server closes it 'simultaneously', you won't know if the server didn't see it (safe to retry), or if the server crashed while processing it (not intrinsicly safe to retry).
TCP-in-TCP offers predictably bad worse cases, but does offer some nice effects in good cases.