Well, every single way to read/write that string to bytes is unicode by default, unless you go out of your way to plug in a different encoder.
What are you trying to do, export a pointer and write the raw bytes to some destination while assuming it's correct unicode? If you're doing something that low level, it's always possible to corrupt your data and have invalid unicode, just set an invalid byte/rune somewhere in that byte string. Direct memory access always throws guarantees out the window.
It is annoying that getBytes() has to allocate and fill a byte array because of the mismatch between char/byte, but you can work around it when necessary and that's not really related to "not being unicode enough", if anything it's "too unicode" with the insistence on the char type for internal structure.