Dreamcast Architecture: A Practical Analysis
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I remember the VMU memory cards that allowed you to call your plays on NFL 2k to remove the issue of your opponent screen-camping and guessing your play. Or to care for your Tamagotchi.
They created a second-screen experience so early. Did anyone else do that before?
Games like Soulcalibur remained very relevant into the next-gen. People still, in 2021, yearn for football like we saw with the 2k series. And while I still have nightmares of how far some my buddy's LE could dive-sack my QB, those were some great memories and great gameplay.
Also loved the portable Sega Nomad during road trips but especially the CDX which was a portable CD, Sega CD and Sega Genesis player. Would you take a look at that thing? [1] A 2lb portable CD / game system. It's beautiful.
I mowed my parents yard listening to tunes on that thing and later played Lunar. An incredible story and game where you couldn't just level up and beat it easily. They programmed the bosses to level up in relation to your level. Seems so simple in retrospect but it made for a rewarding finish and perfect game.
[1] https://en.wikipedia.org/wiki/Sega_Genesis#/media/File:Sega-...
It's interesting to see how consoles have evolved, this era has no builtin storage, very little I/O to speak of (consoles in this generation did start getting internet connectivity), and I wonder just how much multitasking consoles in this generation (or before it) could do in terms of running anything other than the game in the background. The Xbox was a big leap towards current consoles in that it had a x86 CPU and built-in hard drive storage, the PS2 had a USB port and HDD. After this generation everyone had hard drive storage, functional USB ports/expandable storage, and things like background downloads.
This is why many of the innovations originally seen on the DC were also seen on the Xbox and Microsoft’s subsequent consoles too.