I'm not talking about either syntax nor use case, but about language philosophy, the approach to problem solving embodied in the language - the "paradigm" as you called it. As that post points out, even inside Google, the C++ committee members had a vastly different vision than Rob Pike on what makes a language good. C++11 is essentially universally loved in the C++ community as a giant step forward, as are most subsequent revisions. Rob apparently hates them.
Even the article shows that Go and C++ are fundamentally at odds philosophically, in terms of their paradigm:
> Jokes aside, I think it's because Go and C++ are profoundly different philosophically.
> C++ is about having it all there at your fingertips. I found this quote on a C++11 FAQ:
> The range of abstractions that C++ can express elegantly, flexibly, and at zero costs compared to hand-crafted specialized code has greatly increased.
> That way of thinking just isn't the way Go operates. Zero cost isn't a goal, at least not zero CPU cost. Go's claim is that minimizing programmer effort is a more important consideration.
If you want to compare them on use cases, Go is far too slow and memory hungry to be used in most domains where C++ is actually necessary. That is, for any C++ program that could be re-written in Go, you could also re-write it in Java or C# or Haskell, bar a few problems around startup times and binary sizes.
And that is what has been seen, again as the post points out: C++ programmers are not switching to Go. Ruby and Python and (Java and C#) programmers are.
Also, the designers of C++ have never made any effort to think about how easy the language is to learn, unlike the designers of Go, Java and C#. In fact, all of these languages share a common heritage: they are all designed as answers to C++, in slightly different ways.