What I'd love to see is a "106% keyboard", where a couple columns are duplicated on both the left/right side. Does anybody make such a keyboard?
What I'd love to see is a "106% keyboard", where a couple columns are duplicated on both the left/right side. Does anybody make such a keyboard?
The more straightforward approach to get a full extra column would be to just grab a keyboard that already has 7+ columns per side (ie the chimera[1]) and repurpose those to be duplicate keys.
Is made on wood, to being on the style of MS Ergo but not curved (yet I think it feel nice as is).
https://www.reddit.com/r/MechanicalKeyboards/comments/9wjpg0...
For Nethack and games in general, I have a cheap 'normal' keyboard.
I would say that as a daily Advantage user for right about 20 years, it's not a keyboard to play games with and it's not a keyboard to use for a very heavy kb+mouse software situation (like cad or photoshop). In those situations you often keep your dominant hand on your mouse at all times and your non-dominant glued to the keyboard. For those situations I have a fairly standard 65% board on my desk. But for coding, emails, etc. That all happens on the advantage.
I've seen some where the '6' is present on both the left and right-hand side of a split keyboard but '6' is really the one and only key on which there can be a disagreement as to where is the correct placement.
On non-staggered keyboard the '6' is, of course, on the right hand side of the keyboard but on staggered split keyboard it is, very often, on the left hand side.
Most split keyboards in that gallery that do have a numbers row (ie 60% of more, not 40%) do have the '6' correctly located on the right hand side.
Yet most (not all) split-staggered keyboard have the '6' located on the left hand side of the keyboard.
People who learned to touch-type using the "6 with left hand" school have a very hard time adapting to an ortholinear split keyboard. While those who learned to touch-type using the "6 with the right hand" have a much easier time adapting to an ortholinear split keyboard.
Alt doesn't seem to work though.
I'm using one "TKL" Apple USB keyboard per hand when I feel like opening my shoulders a bit. Took me all of two minutes to get used to, at a fraction of the cost for enthusiast keyboards. I wonder if there are any ergonomic advantages I'm missing out on.
(Karabiner Elements is a great tool, anyway; I've been using it for a long time to map Caps Lock to something useful for programming.)
I now feel less guilty for having two 60% mechanical keyboards. :)
For about a week I was smashing the blank space between the halves but then it just suddenly clicked and I’ve been fine since.
And /r/ErgoMechKeyboards on Reddit is a great community for understanding what you're trying to achieve.
Building a keyboard is tedious, but not particularly difficult.
(I built my first keyboard about 7 years ago as my first foray into 3D modeling and printing. It went well enough that I used it as my main driver until I got a Keyboardio Model 1 years later.)
It's not about distance but about logic. If the right index finger does y,h,n and u,j,m then the left index finger does r,f,v and t,g,b. Otherwise your left index only does five letters while your right index does 7.
Depending on how "badly" a staggered keyboard is staggered, some keys can be closer to one hand or another, but it doesn't change what the correct way to touch-type is.
If in doubt, look at where the keys are placed on ergonomic split ortholinear keyboard: the people designing these things tend to know what they're doing.
Which, if you're right-handed, makes some amount of sense.
If they and a majority of their customers learned to type Z with the left little finger, X with the ring finger, etc., that does not magically make that a better way to type than typing Z with the ring finger and X with the middle one.
Quite the contrary: If you bring your hands together naturally in front of you, they form an inverted V. In order to type the bottom row with the little finger on Z, you have to cock your wrist significantly, which is clearly worse from an ergonomics perspective.
If you bring your hands together like hands naturally come together, on the type of staggered keyboard virtually everyone learns to type on, an ortholinear one with be entirely wrong for you on the whole bottom row.
Designing around bad training may be a type of "knowing what they're doing," but it doesn't make it "correct," or even better.