It's news to me that this game was a disappointment to fans.
Unsurprisingly given what I wrote above, I absolutely loved Worlds of Ultima: Savage Empire. Also not set in Britannia but in a pretty cool pseudo Aztec world.
It's news to me that this game was a disappointment to fans.
Unsurprisingly given what I wrote above, I absolutely loved Worlds of Ultima: Savage Empire. Also not set in Britannia but in a pretty cool pseudo Aztec world.
U3 was my intro which was a huge world and an epic grind for gold. U4 blew us all away with its depth. Remember at the time titles like Bards Tale and Wizardry were the main go-tos for party based RPG. So U4 was truly epic with it's NPC interaction and depth of plot.
But this was still the 1980's when Apple //e's mostly dominated the computer game scene. The big switch to PC happened around U5, but for those of us still shelling out money for the franchise, it became repetitive with U6 and U7. Odd that Garriot would blame EA for the NFL cycle when Ultima started to feel like it.
Ultima Underworld was a fun preview of 3D and a refreshing departure from the tops down U# series, but U8 just ... hurt. I had bought my first Pentium machine and was quite disappointed with how much of a departure it was. You literally leveled up by whacking things, anything, thousands of times. The plot was lame, the game play was uninteresting.
But I was already bored of Ultima titles by that point, so it was more tedious than reviled. I think until UOnline, U4 was the high watermark, IMHO.
Great article though, it was written with care by a fellow enthusiast of times long gone.
> The plot was lame
I can't agree with this. It was thrilling and involving!
It probably has to do with what you said: you had expectations about Ultima. I didn't. That it was action oriented didn't bother me, for example. The other game I liked was Savage Empire, which is not set in Britannia either (I liked it more than Pagan, I'll grant you that!).
U5 built a massive world. U6 took it further with npcs with lives and schedules instead of just being a static display in a shop, U7 built on that and felt like a living world. U8 took us out of the britannia we loved, and put us into a much smaller world with no companions. It would have been fine as a different game, or as a section of a larger game.
Also... I hated the jumping puzzles because the movement was so clunky. I'm pretty sure those existed, but it has been 20 years so maybe I'm remembering that wrong.
The atmosphere, the mystery around the pentagram, the "There are people yet I am somehow alone" feeling, the hostile environment and most of all, the music and sounds that put you somewhere between fear and despair made a great experience back then - so immersive that I had to stop playing at night because I felt fear.
The article touches on this:
> Indeed, it’s quite common to hear today that Ultima VIII really wasn’t a bad game at all — that it was merely a bad Ultima, in departing way too radically from that series’s established traditions.
U8 was pretty great too, but somehow not the same as U7; what was gained in graphics quality was lost in sheer scope and detail.
The Soundblaster "Edutainment Pack"? I have a feeling I got the same exact package.