It is all about feedback.
My analogy is an old analog style joystick that positions a simulated robot arm on a screen. If the update rate is high enough I can track a rapidly moving dot, but if it drops across some threshold, and I needed to accurately position the arm at some time in the future, then I would need to construct a huge model of the system, know the force, stiction, friction, mass, moment and thermal expansion. (edit, I have another analogy, anyone can spray a moving target with a hose, but using a bow and arrow requires skill and practice)
Feedback allows us to use unpredictable components to make predictable systems. Those systems are nearly always amplifiers. Systems that use direct feedback don't have to have the same reductionist model as something that needs better prediction (estimates).
This is why Lisp was a super power in the 80s, it had a repl. Same as Smalltalk, the IDE and repl and the universe were all the same thing. It makes total sense that agile came out of a system based around repls and instant feedback. Arduino did it for embedded dev. Hypercard for programming, the spreadsheet before that.
Highbandwidth feedback allows us to be less skilled. Good estimators need to be highly skilled to make those estimates. Hose vs arrow. That reminds me, have you seen a really skilled FPS player on a predictable but high ping connection? They are almost timeless in how they predict the future, and to everyone else they dance between every 10th frame. Amazing predictors!
You can't agile a martian probe (yet). As new ways are discovered to reduce cycle times, the time between cause and effect, each proceeding structure of feedback is replaced with an even higher bandwidth one. Robust DFU is a metarepl as hardware manufactures race to ship products that are literally not finished and require a firmware update on boot to even function.
Quip aside, I also learned a lot writing it. Always bet on the Scientific Method and if we know something works, we should have to justify not using it.
I went on a tour of Blue Origin, I learned next to nothing. It looked like a the rich kids house that had a coleco and a neo geo.
The picture they paint of spacex is one of being in continuous flow vs cautious pessimism.
For a concrete example, let's imagine a team which has a continuous delivery pipeline which involves a code review step and manual acceptance tests. Let's say that the code review can stay in a queue for a couple of hours, or even sleep into the next day, and that the manual acceptance tests require the feature to be deployed to a preprod stage after passing through all unit and integration tests, and that it might take a day to run.
With this process alone, the ticket already takes at least 2 or 3 days between being assigned to someone and being marked as done.
Now, let's say that the coding bit of a random ticket might take 5 minutes or 3 days. This means that the overall time between the start and end time of a ticket is about 4 days +- 2day, which means worse case scenario, it takes 6 days to close a ticket.
How is this sort of estimate not possible?
The problem of providing estimates is not one of predicting the amount of time it takes to close a ticket. The problem of providing estimates is a problem of processes, and how to adequately organize, structure, and classify work. If you don't know what you're doing then you don't know when you're done.
But the point I try to make is that it is hard to take into account all the factors you have to deal with in a complex situation. As a human, you tend to ignore irregular influences. With tracking tools, you get this data right out of the box and it is more accurate in my opinion.
Yes, I try to make the distinction between prediction looking at historical data and estimation asking the engineers how long it will take.