Team building with “I dare you” challenge
danlebrero.com
danlebrero.com
- Someone made a mistake a long time ago, and now you're tasked with fixing it. That's not fun nor interesting.
- This type of work "gamification" infantilizes your employees. My guess is this would only work if everyone's like 22-25.
- John Cutler's "one day sprints" are a terrible idea, but this one is somehow even worse.
> Why the team did not ask the Product Owner about the proof of concept?
Because the product owner wasn't even around for most of the day ("I happen to be in Amsterdam that day, so I will jump in and out, and generally not available"). Yeesh. How could anyone possibly work under this guy? I would've resigned yesterday.
This was especially egregious given that the CTO insisted that everyone else make certain that there should be no interruptions the entire day and that they are 100% available for the team.
This strikes me as a terrible way to lead people - demand everyone else give it their all, while phoning it in yourself.
For the right team, I would do this. That isn't many teams.
First, only 4 out of 13 team members joined, that's a huge difference in manpower. Second, a bunch of the failures he listed point directly to a lack of product/project leadership - because those people noped out. Finally, as dumb as this sounds, you can't team build with 3/4 of your team not participating...
> Neither UX nor the Product Managers enlisted. Why not?
> Seven people joined, two dropped the day before, and when the challenge was revealed, one silently disappeared.
> Four brave souls to face the challenge…
All this shows is that out of his 13 devs, 4 of them will agree to anything.
"One year later, I have not dared to run it again."
What's the worst thing that could happen?