In German there is a word called "Schadenfreude" whose literal translation into English is Schaden "damage" freude "joy". The actual meaning is roughly ...
The experience of pleasure or joy, that comes from witnessing failures, or humiliation of another.
Because of the "design" of the English language, it is difficult (but not impossible) to relate these complex emotions in the way it is done in German. Because of this we have to say "I am experiencing joy from seeing X person in pain" while the Germans get to say "I feel Schadenfreude". The German way is more succinct. Coincidentally in programming, there are problems which if you are just constrained to the syntax and semantics of your programming language, get solved by saying "I am experiencing joy from seeing X person in pain" instead of "Schadenfreude". By being able to create a new language with less friction than it has been in other programming langauges before, whose design allows you to solve your problem with the word "Schadenfreude" instead of "I am experiencing joy from seeing X person in pain", allows you to create programs that are more expressive, succinct, have less bugs, and be easier to maintain.Q: Can you explain the value proposition of DSLs?
A: Sadism.
A: Cognitive Impedance Matching
Given more expressive power, with appropriate training, it could be incredibly empowering, allowing for more expressive and maintainable systems.
It could also create an absolute mess, and some might argue that more power means more ways to shoot yourself in the foot, hence I think that kind of methodology requires the training up front and overall good software discipline.
I am a junior-mid developer so I know squat really.
To be fair, in English we would just say schadenfreude today.
edit: I'm apparently blind and missed the same comment already made yesterday: https://news.ycombinator.com/item?id=26134050
Guess I'm a day late and a buck short.
This proposition is often criticized by software engineers for resulting in code that is potentially inscrutable to anyone but the writer. IMO, this misses the forest for the tree. Sure, one-off DSLs probably aren't suited to entreprise codebases you'd use Java for. But what the critics miss is that this truly enables domain experts. In that way, it's a bit like the MS Excel value proposition cast into a (very well-designed) programming language. Which makes it ideal for solo devs, scientists, small teams, etc. (as most lisps). That's what makes Racket interesting to me, at least.
For building DSLs the following features are useful: Infix/postfix functions, Operator overloading, Varargs/spread operator, Scope controling what is allowed. Other features??
Also you can really, really change both syntax and semantics: https://docs.racket-lang.org/2d/
Although not similar technically speaking, Graal/Truffle is a better comparison in spirit, IMO. But Graal/Truffle is hugely complex, with many many man-hours in it.
Classic example and discussion: https://www.reddit.com/r/programming/comments/i1slm/comment/... https://www.hashcollision.org/brainfudge/index.html
Also you can really, really change both syntax and semantics: https://docs.racket-lang.org/2d/ Exactly, racket give you much more freedom because of this, I don't know the use cases but it's indeed more powerful. A comparison with Truffle would be great! I wonder if a higher level/simpler but less powerful abstraction on top of Truffle could bridge the difficulty gap.
There's a new method to doing that, pioneered by these Racket folks, called "Language Oriented Programming".
And what it means is that the first step to solve your problem is to create the simplest language you can think of to describe your problem.
So let's create a language where you can list everyone's toys like this "ballToy", "elsaToy", "blockToy". And then we can list all your friends like this "Adam", "Emily", "Maya". And then we can list feelings like "Happy", "Sad"...(going to skip the meat for brevity)...and then we rearrange these words until we get the program with the most Happys! And we've solved the problem using "Language Oriented Programming". We spent our time not on the computer language, but on creating a new simple domain specific language customized for our problem.