The Making of Lemmings (2015)
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https://playism.com/product/spirits
https://www.spacesofplay.com/spirits
https://www.gog.com/game/mousecraft
There are also several open source clones:
The one I've played (a while ago) is Pingus, which was good IIRC.
I would also add "World of Goo" to the list, in case anybody missed it.
I haven't tried World of Goo, thanks for the recommendation!
https://www.elizium.nu/scripts/lemmings/
A very faithful browser based reimplementation of the original.https://www.tripadvisor.co.uk/Attraction_Review-g186518-d126...
One interesting tidbit I didn't read about before was that the music that made it into the game was actually a last-minute stopgap after they noticed that the original tracks could get them into legal trouble. For that, the music was amazingly good (at least on the Amiga)! Makes you realise there were some really talented people working on this game...
https://www.filfre.net/2017/10/games-on-the-mersey-part-5-th...
This is a really good point. Lemmings was one of the earliest examples of real-time emergent gameplay based on a handful of simple rules, and nowadays the number of games that include similar mechanics is kind of mind-blowing.
Any other touch screen version I've played never came close to that version from (I'm guessing) 2005.
That phone had some fun features and got some good software for the time, but as a device, was pretty woeful really.
He mentions that there's a real-life Lemmings statue in Scotland:
Spending tons of hours on a super difficult game like lemmings might have been more reasonable late 80's/early 90's but now everyone new to the game will assume it's broken.
There’s very little about the original design that couldn’t have worked just fine for mobile, especially given the original was ported to mobile devices in the past. Maybe fixing release rates, making Lemmings stay spaced apart to make them easier to tap, the ability to zoom in and out, and a fast-forward function … so basically the PSP version with slight modifications!
I played some of the ports, they were not enjoyable on small screen. Not just that it was difficult to touch the correct lemming (even with stylus). It was not fun the way pc version was fun.
> Frankly, such an enduring brand and IP deserves much better than the free-to-play nonsense that was received — $7 for just two hours of unlimited gameplay, such a bargain (?).
People don't want to pay up front for games on mobile. I mean, I do not either. Basically never for myself unless there is free demo. And extremely rarely for kids - it gotta be minecraft basically otherwise I am not paying.
And, I am pretty typical.