Quote from the paper regarding TrueSkill:
> The main disadvantage of TrueSkill is its complexity: originally developed by Microsoft for the popular Halo video game, TrueSkill performs approximate belief propagation on a factor graph, which is iterated until convergence. Aside from being less human-interpretable, this complexity means that, to our knowledge, there are no proofs of key properties such as runtime and incentive alignment. Even when these properties are discussed, no rigorous justification is provided. In addition, we are not aware of any work that extends TrueSkill to non-Gaussian performance models, which might be desirable to limit the influence of outlier performances.