See:
[1] Farming Volatility: How a major flaw in a well-known rating system takes over the GBL leaderboard. https://www.reddit.com/r/TheSilphRoad/comments/hwff2d/farmin...
With Glicko, once it pinpoints your true skill level, it feels like 2 meters of mud around you. You will never get out of it and you will be forever matched vs the same group of players stuck near you.
So yeah, I don't like Glicko. I have quitted services over it (even something like chess problem solving website). It's just not fun imo.
"Glicko was developed as an extension of ELO and was thus naturally limited to two player matches which end in either win or loss. Glicko cannot update skill levels of players if they compete in multi-player events or even in teams. The logistic model would make it computationally expensive to deal with team and multi-player games. Moreover, chess is usually played in pre-set tournaments and thus matching the right opponents was not considered a relevant problem in Glicko. In contrast, the TrueSkill ranking system offers a way to measure the quality of a match between any set of players."
https://www.microsoft.com/en-us/research/project/trueskill-r...
Second, apparently Tinder uses an ELO ranking system for their algorithm. I would add a link but everything I'm finding online right now is very clickbait-y.
From: https://blog.gotinder.com/powering-tinder-r-the-method-behin...
Its not a deep description at all, but it sounds like when someone viewing your profile is treated as a game, which way they swipe is a win or loss for you and your change in score depends on their score as well? Basically if a desirable person swipes right on your average profile, its indicating you are desirable and moves you up more than say the inverse scenario where an average profile swipes right on a desirable profile (I guess this would be akin to a low ranked player losing to a high ranked player).
Edit: I guess the outcome would be people of equal (as perceived by others) attractiveness being matched.
But I wasn't concerned with being mathematically rigourus, maybe there is some glitch with this approach? It was for an EDH group. (BTW, don't do this. We no longer play EDH. It makes the spiky players even spikier, and then they get saltier when they're targeted as they have a far higher ELO)
Yes please keep tournaments and rankings away from EDH for the love of god. CEDH is a different story because it's a completely different mindset, but if I sat down for normal EDH and was told we were tracking Elo I'd run far, far away.
Quote from the paper regarding TrueSkill:
> The main disadvantage of TrueSkill is its complexity: originally developed by Microsoft for the popular Halo video game, TrueSkill performs approximate belief propagation on a factor graph, which is iterated until convergence. Aside from being less human-interpretable, this complexity means that, to our knowledge, there are no proofs of key properties such as runtime and incentive alignment. Even when these properties are discussed, no rigorous justification is provided. In addition, we are not aware of any work that extends TrueSkill to non-Gaussian performance models, which might be desirable to limit the influence of outlier performances.
People -really- care about good ranking systems. I personally saw this when I administrated rankings for a local fighting game scene. Back then we used Glicko since matches were 1-on-1.