Luckily, that seems to finally have reached a "yes!". Development continues, but nobody's getting the rug pulled out from under them anymore.
That really arrived with Andrei Alexandrescu's book which was 10 years ago now.
HN is an outlier in that people have even heard of D, for some perspective.
I'm a bit irked personally at people saying "D1" vs "D2" too. I use scare quotes because they actually came out at about the same time. There's only really one D language that's gone through a consistent evolutionary process.
In January 2007, a "stable" branch was arbitrarily forked off the language. This was labeled "D 1.0". It wasn't exactly stable yet; it still got some new features and even some breaking changes applies to it from the dev branch, but most the more experimental stuff didn't get merged.
In summer 2007 - mere months later - the "dev branch" got arbitrarily rebranded "D 2.0" There was nothing particularly special about that release, it didn't even have any real breaking changes. It was just slapped with a new label, but this was the ongoing evolution D has had since the beginning.
A little while later, the dev branch, aka D2, did start getting some more major breaking changes, like the const and immutable system being added (at first nothing broke, but then the type of string literals was changed from char[] to immutable(char)[] and that was a fairly big change since strings are used everywhere), while the stable branch, aka D1, would start to get only bug fixes.
People call this a "community split", but that's just not really how it happened. The stable branch was mostly maintained for a few corporate clients who didn't want to adapt to an array reallocation change in the runtime (despite general agreement the new way was better, they were just heavily invested in the old way and it would take some time to confirm their code wasn't adversely affected) while most everyone else embraced the ongoing evolution.
There were a few years of kinda obnoxious churn - I remember being quite annoyed when the std.string tolower got renamed to toLower among other "consistency" updates - but like it really wasn't that big of a deal for most of us.
I think it was a mistake to call it "D1". It should have probably just been something like "D extended support edition". But the name was what it was and online commenters continue to misrepresent what actually happened now, 14 years [!] (yikes i've been in the community a long time now) later.
Part of the evolution of breaking changes that would eventually be labeled "D2" was upstream merging in those incompatible bits. So the user-level API of Tango kinda died out - kinda, it is still around but not many people still use it - (as did the Phobos user-level API from that era btw, most of it anyway got replaced in the evolutionary process too) but the actual runtime parts actually just got merged upstream, bringing the two diverging branches together, and are now called "druntime".
But yes, all of this was weeeeell over a decade ago. Despite having experienced this friction back then, I still think of D as an extremely productive/pragmatic language with a snappy compiler. Some of the stuff that pops up here and there about new developments in D2-land are also very interesting. If anyone's on the fence about it, I would definitely recommend giving it a shot.
But with the incompatible language runtime components, you couldn't merge the user level libs either. The base Object and Exception classes worked one way in one lib but another in the other and both used the same underlying function names leading to a linker conflict. The user-level namespaces in D are always isolated to modules, but this low level language runtime is global.
That was solved when the Tango requirements got merged upstream.