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how would a team of mediocre developers have tackled this problem?In my experience, mediocre developers would stick to a simple language like Python and only use simple Python features... and write a completely impenetrable, 100% coupled and wholly unreadable mess that would make you wish for over-engineered Scala. Don't even get me started on what happens with "simple" distributed computing tools like Hive...
I see people complain about languages like Scala leading to over-engineering and I just don't get it: have you not worked with sub-par Python or JavaScript code? Sure, poorly designed complex solutions have problems, but so do under-abstracted codebases! Bad code is bad code, and I don't think it's meaningful to say that "over-engineering" is categorically worse than "under-engineering".
I actually worked with somebody who wrote pathologically over-complicated Haskell. Had some friction between us over that. His Python code? Somehow even worse.
No serious language I've seen at either end of the abstraction-friendly spectrum (not Haskell/Scala nor Go/Java/Python/etc) puts a meaningful floor on code quality. An inexpressive language can have a low ceiling for how good code is, but restrict or simplify the language however you like and people will still happily write utterly unworkable code.
I've found that languages—especially less common languages thanks to the "nobody gets fired for IBM" effect—get used as scapegoats for not talking about cultural issues. If people on the team are writing clearly poor, over-complicated and bug-riddled code, it means there is some sort of technical leadership shortcoming, and it would not be any better if they were using Java instead. (I mean, have you seen Enterprise™ Java™ codebases?) And, at the same time, it's clear that a Scala codebase with tasteful technical direction and leadership—conveyed through team culture, code reviews, shared expectations... etc—can be absolutely great to work in.
At this point, I'm leery of blaming languages for programming problems without a clear mechanism. "The language lets people do bad things" isn't a real mechanism because all languages do bad things. "The language attracts people who like complexity" seems specious too. (Again, let's not blame languages for hiring and cultural problems!) "The languages defaults incentivize poor code" is a better argument, although it can be a bit fuzzy. And arguments like "language A doesn't have capability B that we need" or "language C allows classes of bugs other languages don't which empirically cause problems" are the most compelling of all.