CD Projekt Red's ransomed data has been leaked
twitter.com
twitter.com
Also having worked in games i had a chuckle when I saw the “test framework” folder in Gwent and my first thought was “hmm probably fake then.”
Also code for the game itself means almost nothing without the tooling to produce assets for it. It could be written for scratch but then....just.....use unreal or unity? Pirate copies if you really don't care. Like, I work in games development and in house engines are incredibly inflexible, they are made for one game only usually and it's a titanic amount of effort to use them for anything else. You could probably use the Witcher engine to make a crappy clone of Witcher, but you're not going to use the engine for anything else.
Considering it's closed source I suspect it could get quite far before anyone notices. Also, people will buy legal copies, you over estimate how moral people are. Remember most of us shop on Amazon even tho we know it's terrible. And the money from those copies will go to CD Projekt Red.
Hah, one of the reasons I left the industry was I was frustrated that we were supposed to build the sequel to our game using a different custom engine intended for a different genre of game.
Particularly not when there are properly documented, stable and widely used game engines your devs are probably already familiar with available for no-up front fee.
Compile cyberpunk, stick a couple of new assets and a new name on it and sell ot for $5. I guarantee it would sell
There is some value though, a game dev don't need to copy all of it. Sub routines or component especially not in the UI, could save some dev some money. You could also learn a lot from the workings of the src code.
Value survived the source leak, ultimately the brand and experience is what worth money, plenty of open source projects make money.
could check bae897295e09f309fa35ea4fcec7674c05357589
I can see "competitors" smelling value in buying source code of a project that generated a lot of profit.
I agree with you that the actual value is not that high, but I can nonetheless imagine people willing to pay a lot for it.
Edit: twitter thread says they are "selling immediately for $7m". I'd be very surprised if they found a buyer at that price.
Just hire their devs, it's a legal and cheaper way to get that knowledge.
1. https://www.ign.com/articles/stolen-cd-projekt-red-files-rep...
2. https://twitter.com/vxunderground/status/1359890201686990863
I wonder if there's any risk GOG was compromised as well. That could be an impressive watering hole attack...
If we assume that 100 of those worked full time for 2 years on a game, at a salary of $33k USD per year (Game designers in Poland are CHEAP!!)... That works out to $6.6M.
So a price of $1M seems pretty reasonable for a copyright-ignoring competing game house to buy all that code to have something to work from. It's a bit on the high side considering any resulting game would never be able to be sold anywhere in Europe/the US.
The only thing of value would be source code / data dumps of the store. That potentially can be exploited.
Anything else is pretty worthless. The systems in the game and artefacts likely don't meet the requirements for a game your building. Anything you use opens you up to do a law suit. Might as well spend $1M legitimately producing the game.
You can pirate the game without the source code.
Although it's supposed to be a free update for anyone who bought it before, it's not only past releases that might be affected if that's the case.
1. https://twitter.com/witchergame/status/1301826520311369728