Notice that they're realtime rendered, so they don't look completely realistic, but that is the easy part that has been solved already. It's possible to render those characters with offline renderers and they will look photorealistic.
Notice that they're realtime rendered, so they don't look completely realistic, but that is the easy part that has been solved already. It's possible to render those characters with offline renderers and they will look photorealistic.
Just look at the rig controls, it's exactly a better, and more polished version of rigging controls that have been used in animation studios for years. I think they are just doing what everyone else is doing, but with just a ton more money.
As far as scans go, it's much cheaper than you would imagine to get high quality face scans. Rigging them for animation is the real challenge, and I'd be really impressed if they were using GANs for rigging.
For state of the art in this space.. check this out: https://twitter.com/ak92501/status/1311832183078879232
I can imagine they might be using scans that they fit their model to to generate some blendshapes, but it's just as likely that they don't.
Edit: May be it is the Real Time Rendering.
But the real innovation is achieving this in hours and not weeks or months.