ECS is not for beginners who just want to get a quick game out, or anyone who has <500 entities in a scene
Rust won't let you have arbitrary mutable aliasing or risk dangling pointers, so you'd end up fighting the language. In Rust ECS is actually easier, and it's a better fit for the single ownership, shared XOR mutable model.
I agree with Weebs assessment as well. But in particular, bevy has an extremely simple ECS api.
(Though, I will admit, I’ve only dabbled in this space and mainly followed some tutorials, so your mileage may vary)