Spending time and money looking for lighter materials even when the bridge is designed to support a lot more weight than traditional time tested materials. Justification : "Maybe cars will get heavier, and bigger saving 3 pounds is a good pursuit"
What an engineer is actually there for is to run the numbers and predict behavior without having to go through the mess or expense of doing it any more than absolutely necessary. To plum the depths of our collective technical knowhow to drive a project that makes all the right tradeoffs.
It's not about making a bridge that can hold a semi out of matchsticks and bubblegum. It's about knowing it won't work without having to do it to find out.
E.g., >90% of engineers would agree enterprise-fizz-buzz is over-engineered.
But perhaps ~50% of engineers agree my SaaS app is over-engineered.
It is different in the physical world where materials are a big factor and engineering will definitely not make free use of them. There are inefficiencies here and there but they're largely reduced. In the digital world of programming accidental and intentional complexity often slips through without anybody noticing and that is for many reasons. It's a relatively new field and is still quite inefficient. I worked in many places whose codebases are a giant maze designed with no clear architecture and sometimes I suspect this complicated mess of intentional moat building engineering.
I don't think over-engineering is the only problem: shiny-new. Shiny-new syndrome wherein the typically junior programmer cannot help but jump from one new thing to the next, advocating that some new system must use the new tech that they recently discovered. While the enthusiasm is ok, working with people like this can be a drag.
Another problem: we are facebook too! In the sense that small companies heartily believe that they actually have problems at the scale of a company like facebook (or will ever get to that level). Again, hearing someone say, "We should do xyz because Netflix does it!" makes me want to give up on this profession.
Precisely! It's tiresome how many people setup Kubernetes for a network of 2-6 computers.
The only problem it has (and why I don't use stuff like kubernetes at home) is that the configuration formats aren't stable and thus require a lot of ongoing maintenance.
A coarse rule of thumb from a few decades of my own experience in software development is that version 1 will be quick, dirty and (in retrospect) naive. Version 2 will improve it with what you learned the first time around. And version 3 tends to be the clean, solid, polished winner. I've learned to expect and encourage refactoring to arrive at this point.
In my experience, you often start with a somewhat over engineered solution. Then you take the (long) process of really understanding it and slowly distill it down. This is true for a new feature and also the whole codebase.
There are other coping mechanisms you can use, although some of them are arguably worse than procrastination (eg overengineering).
This is based on the assumption that more thinking == better understanding.