Haskell: The Bad Parts, part 2 (2020)
snoyman.com
snoyman.com
My interest though are: what's next?
Can Haskell evolve? Can we move to a better standard lib? Here Snoyman has put forward a great effort by releasing his classy-prelude, but iirc he also stopped using it.
So what can be done? Could we come up with a new Haskell-spec version that fixes some of these, flips some pragmas to be on-by-default? I can imagine that laziness is not going out, it too much at the heart of the language: or am I just assuming that? But besides laziness there is a lot to fix by just setting a new standard. It will help newcomers, an eventually even old codebases may make the jump.
Some part of this article talks about partial functions. To what extend can we do without? Can we build a checker [1] for that and simply disallow it?
1: https://stackoverflow.com/questions/42151927/what-is-haskell...
You don't need an advanced checker for partial functions - the link you use is discussing proving termination, but total vs partial functions just requires checking whether the function is defined for all arguments, which is easy and something that GHC can already do.
And to be honest, I'm not sure we can do without. Partial functions and `error` (or `undefined`) are necessary escape hatches for the programmer who knows something the compiler doesn't. Partial functions should probably not end up in any APIs (and definitely not in the Prelude), but they are still an important part of the language.
Only the introduction of dependent typing has the possibility of really eliminating partial functions for good.
`head` absolutely doesn't know something the compiler doesn't, because there is no guarantee the user is using it correctly!
The fact that https://doc.rust-lang.org/std/vec/struct.Vec.html#method.pop returns Option<T> really says it all. We're not trying to be perfect, we're just trying to be no worse than Rust, which shouldn't be a high bar at all.
I wrote https://github.com/ghc-proposals/ghc-proposals/pull/351 to address just these sorts of issues, and not the harder ones people confuse them with.
I don't understand what you mean by this.
>`head` absolutely doesn't know something the compiler doesn't, because there is no guarantee the user is using it correctly!
But the user can use `head` when they know that the list they are handling is non-empty (but then they can also opt for `Data.List.NonEmpty`). I never said the partial function itself carried any knowledge - only that it was a necessary escape hatch for cases where the programmer has the knowledge to use it correctly.
>We're not trying to be perfect, we're just trying to be no worse than Rust, which shouldn't be a high bar at all.
I'm not opposed to that - and I don't see why you would think that I am. I'm just arguing that, in response to the question made by the other commenter, we can't "do without" partial functions entirely. That doesn't mean I believe they belong everywhere, and certainly not in most APIs.
I think that GP tries to say the escape hatches are not the problem. "error" and "undefined" are fine (we can check for undefined not being in production code, and errors, well, could be implemented as a "die" or "halt").
But head though... It should return a Maybe wrapped value! And as you say the other option is nonempty lists a.k.a. "(a, [a])".
> only that it was a necessary escape hatch for cases where the programmer has the knowledge to use it correctly.
Well the docs do not present head as an escape hatch out of Haskell iron type system! It's documented rather innocently [1] (search for head). Unlike unsafePerformIO[2] and the likes, which have whole epistols detailing their danger.
> I'm just arguing that, in response to the question made by the other commenter, we can't "do without" partial functions entirely.
Please consider escape hatches differently from basic stuff like head and you see we argue for the same end result. Head is plain bad, should be removed or annotated as the smelly thing it is. maybeHead and non-empty-collections are the way fwd there, would you agree?
1: http://hackage.haskell.org/package/base-4.3.1.0/docs/Prelude...
2: https://hackage.haskell.org/package/base-4.14.0.0/docs/Syste...
I don't get what you're trying to say. I never said that head was good. The discussion about head is a sidetrack to the original question, which is "To what extend can we do without [partial functions]?", and to which my answer is "we can't do without". head is not a good example of a partial function, and its existence doesn't conflict with the idea that good partial functions are a necessary part of the language.
https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/stri...
Obviously making it the default would be backwards incompatible. But, as long as lazyness remains supported and simple to use on a per-case basis, it doesn't actually seem like that big of a change to me.
Also, the fact that GHC supports so many extensions actually gives a good path to updating the language. Since extension are enabled on a per-file basis, in most cases old libraries would just work with new-Haskell as long as the build system knows to build them in old-Haskell mode.
Just enabling strictness everywhere in Haskell isn't just inherently better. Laziness is actually quite good (and the OP even says this to an extent). It's more nuanced than it seems.
For large amounts of data in an immutable structure, laziness is pretty much essential. The theory behind strict-by-default is that most of the time, you are not dealing with large amounts of data; even if you have pointers to large data, or pointers to pointers of large data. Even though laziness is vital to a pure language, you only need to use it in a relatively small number of places.
For example a strict function on a strict persistent list that swaps the head of the list doesn't have to copy the entire tail of the list.
The thing that laziness enables is short-circuiting, so e.g. a fold over the list can bail out early if necessary. But this is actually a minority of use cases for large data, since we often bound the size of data structures with something like a `take n` function for some integer n, which only processes n elements in a strict language.
(Tree = Leaf !Int | Node [Tree]))
and if you really need a lazy int in there, delay it yourself using partially applied functions.From what I remember to get around this one would use a type class to define a data structure's operations, and then provide specific implementations of that data structure for specific strict data types. But that is more complicated than just having the compiler apply strictness everywhere.
In all I guess I'm not disagreeing with you at all, I just wanted to provide a bit more context and get some more use out of that book.
Often a defining feature of Haskell is thought to be its purity. Purity arose from non-strictness. Monadic IO arose from non-strictness (other solutions to IO were also tried.)
This is best discussed in a paper: https://www.microsoft.com/en-us/research/wp-content/uploads/...
I guess you could make Haskell strict by default...but why? It wouldn't be Haskell anymore. Non-strictness is the defining element of the language. In my view a strict-by-default Haskell is...something else. Maybe it's better for certain things. Maybe it takes things to the next level. But it isn't Haskell. Don't call it that.
This isn’t really obvious to me but I think you could build a mixed reality without splitting a community up.
Only "some things' laziness is more a footgun than a feature, maybe we should consider fixing those".
The foldl/sum/product example in part one is maybe clearer about that.
Sure it's no longer Haskell then. But could there not be a language like Haskell leveraging strict by default? Possibly even on the GHC?
Elm, PureScript, OCaml (Reason/ReScript) and F# did come to mind.
The whole haskell project is about allowing programmers to write code that is declarative without making concessions for performance. Laziness makes this possible because it abstracts out evaluation order and thus allows extreme optimization by the compiler
Implicit, pervasive laziness makes performance non-compositional and more or less impossible to reason about. AIUI the largest industrial deployment of Haskell uses a strict variant for this reason.
Should it? Haskell has already shown an impressive ability to evolve. Evolution is how it got where it is today. Language design analogues of the blood vessels being on the wrong side of the retina and all.
If the goal remains to have an effective research language with a more-or-less unsurpassed capacity for evolution and pushing the state of the art in interesting directions, I'd say Haskell is still great just as it is. If, on the other hand, the goal is to have a productive industrial programming language that encompasses all of Haskell's great ideas, but without quite so many troublesome language warts, evolutionary vestiges, or {-# LANGUAGE EverythingInterestingThatsHappenedOverThePastThirtyYears #-}, it might be better to make a clean break.
Haskell isn't a pure "research-only" language. I realize people like to point out that it's original goal was research... however the nature of that research has changed over time. Take Galois' Crucible project where they used advanced dependent-types in order to write their security analysis tool [0]. They could have used research-grade dependently-typed languages that are much more expressive and easier to use... but they chose Haskell because they needed an industrial-grade compiler capable of producing fast code to run in a production setting. The kind of research being done in GHC and Haskell these days is bringing innovation and advancement in functional programming into industrial applications.
Every compiler is going to have warts. Especially with people using it and depending on it for industrial use. That's a good thing. You could be like Lean 4 which will make no promises of backwards compatibility or consideration for industrial users in the name of staying purely for research.
Although I agree that Haskell is impressive in its ability to evolve and grow! Linear types just landed in GHC 9.0.1 and many fine folks are improving the compiler to make way for dependent types. It's good stuff!
And to see languages like Java, C#, C++, and others pick up on the low-hanging fruit of FP languages is a sign that the paradigm is gaining popularity and adoption: ADTs, lamdbas, type inference, pattern matching... Maybe in 20-30 years will see these languages adopting higher-kinded types, rank-n types, GADTs, and more?
[0] https://www.researchgate.net/publication/334751646_Dependent...
[0] https://hackage.haskell.org/package/haxl
[1] https://engineering.fb.com/2021/02/05/open-source/hsthrift/
I have heard of Haskell used in companies mentioned by other comments, but I am surprised, pleasantly, that Starbucks uses Haskell.
Do you have a pointer (job posting, blog post, etc.) to Starbucks using Haskell? It could help me push for using Haskell by my employer, for example.
Just because you don't see a bunch of blog posts like "We rewrote our <useless product> in <language du jour>!" doesn't mean it's not being used. In fact, more serious companies tend to lean less heavily on the developer social media publicity circuit.
I have heard of Haskell used in companies mentioned by other comments, but I am surprised, pleasantly, that Starbucks uses Haskell.
Do you have a pointer (job posting, blog post, etc.) to Starbucks using Haskell? It could help me push for using Haskell by my employer, for example.
it's possible to express those in C++ pretty much since templates exist.
1) better structural types. For example, polymorphic extensible records and variants. These could even be the basis for all algebraic data types. Current encodings have poor syntax and poor type inference (due to non-injective type families). The need to make all records nominal types really gets in the way when dealing with structured data. Python is the main competitor here; and so we could also just use strings and maps, but we can do better.
2) a better module system. Even Miranda had a better module system than Haskell. OOP has first-class modules.
3) a better commitment to backwards compatibility. There have been controversial and breaking changes to Haskell's standard libraries that have done more harm than good. This has likely damaged industrial adoption of Haskell. For example, my employer, a prominent Haskell sponsor, is stuck on a 7-year old version.
Unfortunately the above problems are difficult to retrofit for and so I think a new language may ultimately be needed.
I think breaking changes are highly underratted and people only shy away from them because the tooling expectations in all languages are so rock bottom.
Yes that is why I think (1) and (2) need a new language.
> And 3 would have also prevented a gazillion 1s and 2s from being still with us?
I disagree. Most new features have been implemented as extensions that must be enabled with language pragmas. This is not the same thing as large breaking changes in the standard libraries.
No not really, if your language is intentionally designed to be a foundation for other languages. So many lisps are trivially host languages for other languages at their core. Even JS is at this point, with the widespread use of Babel and various bundlers. Those languages themselves are seldom very different underneath that.
Now, perhaps the problem in your eyes is the old version isn't being maintained. But I see the opposite: maintaining two versions indefinitely is the problem. The Haskell community is not infinitely big, nor growing fast enough, that if e.g. 1/2 went to Idris and 1/2 stayed, it wouldn't be catastrophic.
Making the changes we need to make, and then making it as easy as possible for everyone to migrate, I think is the best way.
There will be two similar yet different languages in use until everyone migrates to the new version. This process could happen quickly or not at all.
How about the middle ground of marking them as deprecated and not to be used in new code?
[1]:https://en.wikipedia.org/wiki/SPARK_(programming_language)
He mentioned https://github.com/commercialhaskell/rio in the 1st article, it's interesting, I wasn't aware of it. (I am using classy-prelude but I might try it out.)
> I'm not advocating for removing laziness in Haskell. In fact I'm not really advocating for much of anything in this series. I'm just complaining, because I like complaining.
> But if I was to advocate some changes:
* Deprecate partial functions
* Introduce a naming scheme for partial functions to be more obvious
* Introduce a compiler warning to note partial function use (with a pragma to turn off specific usages)
* Warn by default on partial pattern matches
* Advocate strict data fields by defaultI personally love Haskell: I think it's in a great place as a language (even if it isn't wildly popular) and on a positive trajectory. But I definitely feel the same pain points Snoyman brings up, and maybe some others. (Template Haskell >.<) I don't see any way of fixing many of the biggest issues if we care about backwards-compatibility at all, and a language with 30 years of existing code can never get away from that. I also don't think te community could weather a Python 2 → 3 transformation (much less Perl 5 → 6). So the only path I see towards simultaneously keeping what's great about Haskell and improving all that isn't would be another language that can coexist simultaneously, just like Elixir and Erlang.
That being said, while there are alternative preludes, I'm not sure how or when (or ever) the current prelude will be changed or replaced.
In terms of language evolution, the community seems to focus on further extensions of the Type System (linear types, quicklook impredicativity, dependent types), where I think there is a bigger need in better tooling. Of course, there too, lots of things are happening, like haskell-language-server, ghc-debug etc. etc. But still lots of work to do. Would be great if more people worked on modern tooling and improving GHC. And even better if more companies would fund that =)
As for the library ones:
1. Rust's std is better now, but will eventually sink to the level of base as ideoms improve because neither language has a good process for making breaking changes to the standard library
2. Rust has the core---std split, which Haskell desperately needs. Vector absolutely should be a separate package, but just the way alloc and hashbrown are separate packages in Rust land.
Trying to work on that too.
Now that Michael Snoyman thinks that exceptions in pure code are bad, and likes Rust, I wish he would think that exceptions in IO code are also bad, and we should use more EitherT like Rust.
I do wonder if there's some way to hide parts of the standard library with the Rust "edition" mechanism. It'll stay there, technically, for backwards compatibility, but any one who opts in to the new edition wouldn't see deprecated stuff exported from the std prelude.
Maybe in the future one could introduce pub(< ed2018) to indicate that an item is available only before edition 2018
Note that there was only a brief window between the bug there being reported and the fix landing. These days the only way to exploit any unsoundness there is via using unstable features, and as long as there's a soundness exploit those features certainly won't be stabilized.
What language/ecosystem in your opinion does have a good process for making breaking changes? I'm curious as that's what I see one of the main remaining problems of language design, I don't really see any viable solutions but if there are some, I'd love to learn about them!
The compile repository should just contain the absolute bare minimum of primops and what not, regular libraries should do the rest. Yes there should be a batteries-included starter pack, and it can be bigger than most standard libraries even, but it should be maintained separately.
Ironically, C, with it's terrible stdlib, gets this right. Neither GCC or Clang is in the business of maintaining libcs. C does this for Conway's law reasons with kernel vs compiler competing for ownership, but still, it's a good result.
People squirm at the thought of this. I think the issue is not that this is inherently bad UX, but that Cargo/Cabal/etc. are simply too shitty. I think people's expectations of those tools is too low, and if those are fixed, this problems with this will evaporate.
I use Python for my day job, and the experience there is illustrative - it has a stdlib which I will use with very strong preference, except extremely good non-standard libraries (e.g. numpy and requests). The ecosystem can still get stuck on that (2-to-3 transition was painful partially because of ascii/unicode distinction, and partially because of numpy taking time to migrate).
But in principle I agree! Disentangling language/compiler from stdlib is strictly better, as it allows the free market to take over, competition to flourish, and people to "vote with their feet".
> inherently bad UX, but that Cargo/Cabal/etc. are simply too shitty
More strong opinions :) I like that! What are some examples of good package managers in your opinion? Some people praise Node/NPM, and I'm personally quite happy with conda for Python, but then my needs are fairly vanilla and even I can see some pretty obvious improvements...
I think this is a problem of Python a) having extremely poor dependency management and b) consequently favouring large frameworks. It's hard to migrate something the size of numpy from Python 2 to 3 in one go, but since it's a single giant library they didn't have any choice.
Also, the edition system (with some small extensions) in theory enables removing stuff from future editions
Finally, there is incredible value in sharing common vocabulary for some core objects like basic data structures
Yes.
> Also, the edition system (with some small extensions) in theory enables removing stuff from future editions
In the language, but not the standard library.
If your issue is that the Rust standard library is too large, that's not a view I've ever heard before. What I hear consistently is that packages that could be in the stdlib like serde, rand, regex are crates pulled in by cargo.
They use a common IR format, just like languages targeting the same VM.
You have to design the institutions assume you will constantly be making mistakes and they will accumulate. Wishing away braking changes is like pretending buildings don't need vacuuming and dusting. The second law of thermodynamics would like a word with you.
On the other hand, all the “new hot” features in many other languages have mostly been available as libraries in Clojure for a long time — there’s nothing specific so far that I strongly wish existed.
This is why `panic=abort` should be the default, and the whole unwind-and-try-to-keep-the-world-sound path should be opt-in. Then panic is truly like `assert` and I'm guessing most of his objections would be gone.
My guess about default-panic behavior being unwind is rust's origins in the servo project. When you're part of a very large monolith that should try very hard not to crash (a browser), you will put some work in to try to make this unwinding okay. Yes, tests still want panic to unwind, but you could opt in to this to, or change the default in a `[test]` context, or a bunch of other things I'm sure smarter folks could argue in an RFC. But getting correctness right in prod should be goal #1 IMO, so it should bias toward abort.
For most places rust is probably actually used today (server-side), crashing is the safer and simpler behavior, and things like lock poisioning are not things you need to reason though.
I know the article is about Haskell, so not trying to derail it, but I have a really similar Haskell -> Rust path in my background, so a lot of the rest of Michael's reactions here are just +1 for me. For example, yes, exactly this about partial functions.
And, IMO, laziness, which he hints at in this section. The default should be the other way. Nothing worse than an `error` that's fired in some unexpected place/time due to lazy evaluation, and some thunk landed somewhere technically correct, but infuriating. Trying to figure out what the heck is going on can be really challenging/frustrating (as of my prod experience in Haskell 8-11 years ago, not sure what's gotten better/worse since then in ghc-land.)
I learned a ton from Haskell, and am so glad I used it in depth for awhile (ditto ML). But these days, to actually build something I want to build with long-term value in mind, either individually or as part of a team, I just use Rust. I get most of what I loved about Haskell without the annoyances.
The unfortunate thing is that if this was the default even less code would be ready for it. The only way to make catching panics have any hope of working is to have it default-enabled.
You have to ask so many questions when you start learning Haskell:
Should I use an alternate prelude? What string type should I use? Should I use lens? What package manager and build system should I use? What IDE plug-in works the best? What language extensions should I use? Should I make use of laziness, or try to avoid it? Are linear types a thing yet and should I use them?
And on and on the questions go.. these aren’t questions that move forward the product, but just an endless list of boring details to figure out.
I’d love a new version of Haskell with all the incredible power of GHC but without the standard library cruft. With all the best extensions picked out and on by default. With a wonderfully thought out stack and set of recommendations, along with a clear guide describing all of this, similar to what the Rust ecosystem has.
In short, Haskell to me seems like a playground of interesting ideas rather than a coherent ecosystem for building software. Which I think is true since it’s a research language, but that’s what stops me from using it.
Anyway, a good read, even for an outsider to the ecosystem.
It keeps things simple and practical, how to solve typical problems, etc, without getting overrun by theory.
Eg, it talks about 2 types of code, normal declarative and the imperative-like 'do' style, when to use them and how you can make them interact. Just accepting and working with that without having to understand monads etc reduces the cognitive load a lot. Once you're comfortable with it, it then goes through the underlying theory. I appreciated that. YMMV
Caveat: I just started learning this last year.
https://bartoszmilewski.com/2014/10/28/category-theory-for-p...
(since others were recommending)
I had experienced all of these problems. Initially, I was attracted to Haskell for the promise of “if it compiles then it’s probably correct.” I quickly discovered that isn’t true, for the reasons discussed in the article.
But I also had issues with Cabal. I couldn’t get Snap to install. I tried installing it in a container, still didn’t work. I finally figured out something that would let me build with Snap, but for some reason LSP in Emacs couldn’t find the snap libraries, so it couldn’t provide me correct feedback. And then the build times. Wow. I gave up on writing that program in Haskell and wrote it in Go instead.
I think Haskell has a lot to offer. I’d be open to trying it again. Hopefully these shortcomings improve.
At this point, I do not allow any Haskell IDE engine to manage project data. Things work much smoother if you call cabal directly.
But that's actually a low ball. I don't let any Java or Javasript, or Python (except Conda) IDE manage it either. And, of course, I've long gave up on anything integrated for C, C++ or Perl.
Last time I wrote any non-trivial Haskell was in 2014, so a long time ago, but I found that my biggest problem with it at the time was the really huge variety of Haskell in the wild. If you're doing simple stuff, you probably stick to the prelude and you'll be happy. But if you're doing anything that's a bit complex, you'll end up seeing hundreds of mini-dialects of Haskell in the wild, so much so that I found it really difficult as a newcomer to understand code on the net. In many cases it's almost like a different language completely, what with the user-defined infix functions, tons of currying everywhere, laziness, and the like, made it very difficult to follow code paths.
The downside here is that rather than blowing up your application immediately upon a bug it blows up your application somewhere else depending on your logic.
This can be a useful thing. You can write powerful and elegant algorithms that avoid error management because the bottom values never actually get used. But most people aren't doing that and instead these are time bombs.
Agreed. This would be with some escape hatch function, maybe even from Unsafe.
But having head in Prelude, without huge warning in the docs, without deprecation warnings, it just, well, not very Haskelly, I'd say.
No; a partial function is one that isn't well-defined for the whole of its domain. So, as per the article, head is a partial function because its type signature of [a] -> a implies that all arrays have a head value. But head [] does not. It's a partial function.
The type system isn't helping you at all there.
The feeling I had was that much of the prelude stuff was there to provide for beautiful, terse examples of functional programming and less to protect a software engineer.
I've just started my Haskell journey and the undefined paths through partial function implementation caught me by surprise.
Just skimming Wikipedia it looks like I would want to use "total/strong functional programming" but apparently "total functional programming is not Turing-complete"
https://en.wikipedia.org/wiki/Total_functional_programming
Also found this on the Haskell site after some more googling:
It isn't, but usually Turing completeness isn't what you want. Take a look at Idris, where functions may explicitly be total or not-necessarily-total.
divTenBy :: Double -> Double
divTenBy n = 10 / n
If you actually call the above function you get a runtime exception. We really don't like functions that do this; they are called partial.f :: Int -> Bool
f 0 = True
f 1 = False
f n = f (n + 1)
is surjective onto Bool but also partial (doesn't return for n > 1). In Haskell we say that when a function doesn't return, the output is bottom, written as ⊥.
You could say that a function f : A -> B is partial if f^{-1}(B \ ⊥) is surjective.
$ python3
Python 3.9.1 (default, Feb 3 2021, 07:04:15)
[Clang 12.0.0 (clang-1200.0.32.29)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> 10 / 0
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ZeroDivisionError: division by zero
>>>It's "partial" because it's not defined for 0.
That would be the "right way" to fix this.
(or create a type NotNilDouble, lol)
It's clearer for partial function "head :: [a] -> a", which takes the first of a list if it exists, and explodes without dignity if the list is empty (this is what makes head partial).
A proposal is "head :: [a] -> Maybe a", so head returns Nothing when the list is empty.
https://www.idris-lang.org/docs/current/prelude_doc/docs/Pre...'
https://www.idris-lang.org/docs/current/contrib_doc/docs/Dat...
You're thinking "partially applied function", which uses very similar terms but means something completely unrelated.
A partially applied function is a function which is applied to a subset of its formal arguments, yielding a function taking the leftover arguments.
A partial function is contrasted with a total function and the term is about the relation between inputs and outputs, namely does every possible input value yield an output. The example of `first` used in the essay is pretty common because it's quite clear: given `first :: [a] -> a`, what happens if you call `first` with an empty list? Well it can't succeed, it can't just give you an `a` out of nowhere because it doesn't have anything to do that. So despite an empty array being a possible input value, there is no output for it: it is a partial function, it only partially maps its inputs to its outputs.
`first :: [a] -> Maybe a` would be total: in the case of an empty input it returns `None`, otherwise it returns `Some a`.
> True mastery of Haskell comes down to knowing which things in core libraries should be avoided like the plague.
and one of the examples is foldl. foldl is used in Racket and other lisps, is Haskells implementation poor? Or are there better alternatives? I admit it's tricky to grok at first
Nevermind
I read further down the page and my question was answered. Should have actually read the article!
Lazy values are a very powerful tool in the context of responding to requests as an intermediary between a client and a database due to how neatly you can reduce your peak memory usage - a lot of web-stuff follows the basic pattern of
1) Accept request
2) Figure out query to send to DB
3) Sent results to the user
Since results aren't actively scanned by the server in many cases the goal of being able to pass-through data without directly exposing any of your internal guts to the client is a noble one to pursue.
Law-abiding means that some equation holds, for example a monoid instance should be associative, so ((a <> b) <> c) should always produce the same result as (a <> (b <> c)). There is nothing checking that my implementation of <> abides by this law, but other programmers (and optimisers or compilers, maybe?) can make use of it, and might write incorrect code if my instance does not abide by the law.
Another example would be functors: it should be the case that (fmap f) . (fmap g) is the same as fmap (f . g), for all functions f and g that make sense in the equation (output type of g must match input type of f).
(Note: Haskell and Rust are different languages, for different uses. Haskell has many advantages over Rust (some of which the author (and I) have probably complained about at some point). But many of the things that Rust does right and Haskell does wrong, Rust gets right because Haskell did them wrong.)
At 1998, Haskell was a joy to play. At 2008, it was still a joy to play - I really played through ghci (interpreter) implementing MIPS core. And, later, implementing a eDSL that can compile Haskell description of MIPS interpreter into VHDL.
I also ghci'd through VHDL compiler prototype.
At about 2009 or so there comes a cabal, a tool that "helps building large application", which took all the fun away.
I had to manually download and put into local version control all packages I needed for a project. I also mandated, being the team lead, that we do not use cabal packages, we use stable sources of packages downloaded into our version control for easy inspection and problem fixing.
That was my last attempt to bring fun (not "fun" as in "functional", but "fun" as "joy to play with") into my programming duties.
Then there was a stack by Snoyman. It was purported to bring easiness back into cabal-based Haskell world of building applications. The problem is that easiness does not equal joy. You can use Roomba with easiness yet Roomba mopping floor would give you any resemblance of joy first one or two times it works on your command.
That stack thing did not brought back the joy of use of Haskell. It did not provided you with ALL sources (only interface package authors intended) for you to consume, play and learn. It was all that boring cabal all over again.
He was able to fix that - he had the power. He just does not care about learning from other's code, I guess.
Me, on contrary, I do not have power there. But I have my goals set to bring the joy back into Haskell programming.
And now let me somewhat relate that with the article.
The "partiallness" of functions he referred there quite often, can be learned, through REPL interpreter and often quite useful. I used partiality quite fruitfully in development of the MIPS core I mentioned above - and yes, I was in full REPL control of all of my code.
For that fruitfullness, one need not only compiled and installed package(s), but sources. To see, to learn, to modify.
This is where stack by Snoyman fails as miserably as cabal it wanted to replace.
One would see that article as a critique of Haskell. I see a failure to see and acknowledge one's shortcomings.