[1] https://en.wikipedia.org/wiki/Jonathan_Blow#Philosophy_and_v...
[1] https://en.wikipedia.org/wiki/Jonathan_Blow#Philosophy_and_v...
EDIT: There's a minority of population (which is heavily overrepresented in our industry), which enjoys solving pure logical puzzles just for the sake of solving them. Just look at how much praise Factorio gets on HN. Also famously, Feynman enjoyed to figure out keylocks and ancient hieroglyphs as a past time. Puzzle games cater mainly to such audience I guess.
That's what he says, but not what he does. https://youtu.be/KZokQov_aH0 Haven't experienced a bigger author disconnect in gaming in the decade.
You could have at least picked out some particular puzzles like the backwards-moving-cloud puzzle piece in Braid or the Eclipse Film puzzle in The Witness. Those are tiny optional side-puzzles to games which otherwise very much do not waste your time. My interpretation is they are Jon's way of critiquing completionism.