Additionally, Cyberpunk is also being shat on for lacking mechanics or half-assing them. Cops being the more obvious one, or the complete lack of driving AIs.
Saying it's "hardly more bugs than most early access/new releases" is something that I've seen too often though. I'd be willing to assume my experience is way outside of the norm, if I didn't have a number of friends I played along with and that reported the exact same (sometimes worse) experience on PC.
I forget if it was right before or after the boss fight; in fact I think it was right after it but before the final plotline decision.
They were able to reload that and got better RNG the second time around. No idea what the actual odds of failure in it are.
I played it on PS4 and while I mostly able to enjoy the game with only minor issues, there definitely were many issues and I could imagine some people aren't as tolerant towards bugs as I was for a game they paid full price for.
My experience has been roughly this: every 4 hours, the game crashes. Guaranteed. Luckily I haven't lost more than a few minutes of gameplay, between auto saves and just saving very regularly. I have a lot of bugs related to content not loading in quickly enough: eg I can pass through objects/people (including doors!) before they load properly. This has occasionally meant I got into a place I shouldn't have causing me to have to reload (eg one mission you were meant to interact with the doorbell, but I glitched into the building by passing through the not-yet loaded door. Now I was stuck because the doorbell triggered the next part of the mission and I was now behind a closed door. I had to reload). I have experienced tons of audio glitches (subtitles not disappearing, audio playing on top of other audio especially multiple phone messages, etc). I have experienced tons of physics glitches, floating people/objects/cars. I've had at least one mission where a door wouldn't open (I actually "fixed" this by glitching through the door and opening it from the inside... I checked online and yes, it was definitely meant to open from the outside). I've experienced lots of times where things just weren't there and eventually loaded in and just appeared: objects, people, items people were holding (eg guitarists), cars.
I've also seen bugs other people have hit: lots of physics and animation issues (eg T poses, I haven't personally experienced many of those), corrupted saves, missions that couldn't be completed, performance issues much worse than what I've noticed (mine mostly plays well enough).
So, count yourself lucky that you only had one bug where you had to reload!
Even with the bugs I hit, I still enjoyed the game a lot, and didn't have it as bad as what many people report.
With the ransom threat rebuffed publicly, they might not be bothered to actually distribute the files, or they might choose to keep them privately for bragging rights.
And then it's entirely possible the source code might not be in a compilable state without lots of work.
But the biggest problems are the copyright issues. CDPR will be well within their rights to go after anyone publishing unofficial builds of the source code.
You could patch installed files and/or at runtime, no? With patches being wholly original work?
I'm not actually sure how IP law works for something like that.
Not an exact analogy, but if you translate a copyrighted piece of work, you own the copyright to the translation, but cannot e.g. publish that without the original work’s copyright holder’s consent.
The threat in a hostage situation is not “give me money or I release a hostage.”