Maybe so for developers, but as a user on Windows or MacOS I don’t have to know or care about any of that stuff. Things just work, and work sensibly.
Maybe so for developers, but as a user on Windows or MacOS I don’t have to know or care about any of that stuff. Things just work, and work sensibly.
depends on the kind of user you are. If you're looking for the lowest-latency possible (for instance because you play guitar with an effect stack going through your computer) then windows with ASIO or linux with Jack give you a better mileage on the exact same hardware than CoreAudio
Personally I can easily notice >50ms audio desync in videos, but I imagine one might be more latency sensitive due to the tactile feedback?
In reality you either move to analog processing when you reach that much delay or design your creative workflow around it (learn not to expect immediate feedback) so you move towards offline processing.
And, with the "normal" system APIs (except CoreAudio which fares a bit better) it's pretty hard to get below 15ms in my experience, even with beefy computers.