At least when I'm working on a laptop/desktop, I'm constantly looking around the room, at my keyboard etc.
At least when I'm working on a laptop/desktop, I'm constantly looking around the room, at my keyboard etc.
It's not entirely clear what problem VR is trying to solve in a lot of situations where's it's claimed to apply (like office use). There's obviously some places where it could be quite useful, but light-field fixed screens might offer a lot of similar benefits for a lot of these applications and at this point at least, that tech is a bit further along (and might be more comfortable for users).
The question of the effect on vision of shining screens into your eyes for hours at a time still stands.
Edit: whoops, guess I was wrong about that!
I am not a physicist by any means, and I am not sure what a "light field" exactly is in terms of engineering, but as a everyday skeptic I am generally rather wary of anything Magic Leap puts out.
The VR headset shows each eye a slightly different image. Objects appear in slightly different locations in each image. When you look at these virtual objects, the relative angle between your eyes changes which creates the illusion of depth. (This is my layman understanding. I am open to correction).
The optical focal distance remains constant, however.
The 3D illusion in VR comes from stereoscopy. The objects that appear in VR are actually all at the same focal distance.
You need glasses for the same reason one would need glasses to see a flat image several meters aways, or to see the stars as the case may be.