Nvidia's quad-core Kal-El demos next-gen mobile graphics, blow minds (w/ video)
engadget.com
engadget.com
Mind boggling indeed, but totally absent in the text and demo was any mention of power usage. Four cores running at 75% utilization plus 12 GPU cores is going to suck down a tablet battery in a hurry.
Even so, they manage to improve the performance about 2.5x every 12 months, and about 4x every 18 months. That's twice as fast as Moore's Law for x86 chips. That's why the ARM chips keep impressing every year on how fast they progress.
EDIT: Remember, the previous generation had two A9 cores, and this one has four A9 cores. My vague impression is that the A9s in Tegra 2 really are more power efficient than the A8s in the original Tegra, but we won't see a transition like that in this generation.
But yes, I agree it would've been nice if they could've moved to 28 nm now, too. But I think Qualcomm will really remain behind performance in the next few years. Their custom Scorpion cores are weaker than Cortex A9 now, and I assume Krait will also be weaker than Cortex A15 which Nvidia, Apple and others will use. It's probably the reason why they could go to 28nm so fast, too.
http://www.anandtech.com/show/4243/dual-core-snapdragon-gpu-...
Yes that's a higher clock speed then the competition but they've also announced higher clock speeds for their quad cores next year.
Moore's law has nothing to do with speed, only transistor count in the same space. While the speed increases are impressive, they're still picking off the low hanging fruit, as people haven't fully figured out how to optimize for the space yet. Kal-El will reportedly be using 40nm transistors, compared to the 22nm process Intel is able to do.
Which means there's more room for the amazing in the arena. :)
I wonder if they would use Android or MeeGo...
Obviously, the biggest factor for Meego's success is if it can get any real attention from the media and consumers.
Intel's advantage is only of about 1 processing node generation, but that's not even for Atom right now. It's only for their highest end chips. Current Atom is at 45 nm, and it will move to 32nm next year, when ARM chips will be at 28nm. But this doesn't even matter anyway. Even if Intel was 2 processing nodes ahead, ARM would still be more efficient.
Even though the whole dev chain is slightly more flexible to an ISA change, Intel will still be slighty x86ed out of the market only they will be on the other side of the fence this time.
Intel won't run on the phones, but they might, if they play their cards right run on tablets and netbooks.
It really does suck to be the 900 Lb gorilla.
ARM chips are only (notably) more efficient when they slower. If you compare like vs like it's not as simple. Eg, 2 GHz ARM A9's are roughly more as powerful as a 1.8 GHz Atom, and have similar power budgets (leaving aside Intel's pathetic chipset & graphics support for now)
Battery life should increase. Because we have 4 cores, we can run them on lower voltages. So overall, our plans are, and we expect to have better battery life.
http://www.youtube.com/watch?v=qhDmQCOyXrU
The power consumption and battery life should be akin to the Tegra 2.
That is because NVIDIA is really bad with power usage. Like Intel, they are optimized(the graphic chips) for being faster and faster, not taking less power.
It is not so easy for them to change that. The same way ARM was created from scratch for mobile devices so was OpenVR (the graphic accelerator behind iPad and iPhone).
OpenVR started in the desktop developing low power graphic cards, I used one of them but NOBODY CARED back on the day. People do not care at all about the Nvidia card consuming 200Watts because power on the grid is cheap.
I guess they will make mobile devices for gaming with huge batteries and people that want high quality games will buy them.
Power hungry processes and mobility are usually mutually exclusive and IMHO, they should be. The win in this case is not mobility, but portability
I envision that we will see Crysis on mobiles in a couple of years, but that will be in conjunction with a dock - which will not only connect the mobile to a HD display - but also keep feeding it power and optionally cooling it. When removed from the dock, the game will ideally switch to a low poly mode, where it no longer is gonna exercise the GPU+CPU to its max - thereby saving power.
Impressive stuff! The thing I paid most attention to was the way they had figured out at least some way of what to do with those ARM cores. Getting four cores running at 75% (no idea whether they were throttled at the time) means there's some serious work being done. The usual mobile graphics benchmarks don't stress the cpu side as much the gpu side so Tegra3 wouldn't gain as much by running existing demos.
And you don't get to claim extra cores because of hyperthreading - it's just not the same thing at all.
I hope we can see Tegra 3 Chromebooks as soon as they can be shipped in products(August). That should make Chromebooks significantly cheaper and with much better battery life (and thinner).
Also due to a lawsuit that was recently settled with Intel, Nvidia was unable to provide Nehalem chipsets to Apple, meaning that Apple ended up shipping Nvidia's Core 2 Duo chipset, but that won't last forever and Apple will eventually need a different partner (ATI). Nvidia announced earlier this year that they are developing their own CPUs based on ARM for desktops/notebooks, who knows maybe that will end up in Apple notebook line.
Apple did not "develop their own chip" in any meaningful sense, especially not in back in 2007 when Nvidia acquired PortalPlayer. The iPhone used an off-the-shelf Samsung part (the S5L8900), and PortalPlayer was in the business of audio SoCs for PMPs. The first generation Tegra was more than two years away at the release of the original iPhone.
Even if Apple had wanted to contract PortalPlayer for iPhone, they could not have.
Since then, they've mostly kept to off-the-shelf blocks, even the A4 only has minor restructuring of the blocks at the SoC level, the GPU is a standard SGX block.
Not really.
> Not sure they'd be crazy about rebranding their mobile flagship with an Apple logo either.
Why would they have to rebrand anything? The iPhone and 3G SoCs were not branded, and the 3GS only had minor branding (an Apple logo on the top 20%). The A4 was the first iPhone SoC with truly significant rebranding.
And while Nvidia's Kal-El is really nifty, I'd rather have an OMAP 5 in a mobile device. Four A15s at 40nm will probably drain too much power to get any sort of battery life while playing that demo. 28nm should be much better.
Be sure not to use this under a red sun.