Rome in 3D
relivehistoryin3d.com
relivehistoryin3d.com
But there's one thing I'd love to see: the filth and life. I want to see horse manure and mud on the streets, urine and faeces pouring from houses, the immense slums that would surround the city but left so few archaeological remains, graffiti on the walls, wear and tear on the streets (like what you can see in Pompei), the smoke from kitchens, pubs and bakeries, etc.
It's also available as a stand-alone if you don't already own the game: https://store.ubi.com/upc/discovery-tour-by-assassin-s-creed...
I did have the urge to climb up everything. Thankfully I didn’t try and then flip around and accidentally stab a passerby like I did hundreds of times in the game.
AC was sold in the Uffizi’s gift shop in Florence which was cool to see.
I know with Origins (the best of the games) they had an option to explore and not play the game.
Sure it's not the most inspiring game, but they nailed the setting and the gameplay loop is superb
I'm sure there are notable examples of unhygienic cities or buildings (I've read about a few) but in general one suspects there may be a tendency to exaggerate the "uncivilized" nature of people from the past. Romans clearly put a lot of values in their baths, for example, which suggests a people who value cleanliness.
Uninformed on this, so interested to hear a perspective!
That said, I’m not sure to what extent this applies to Ancient Rome (as in Republic to fall of western empire). They _did_ have sewers, with public toilets attached to them, and they probably didn’t have that many horses wandering the street, as the horse collar hadn’t been invented yet. Ancient Rome presumably wasn’t as bad as a large medieval city (which wouldn’t usually have had proper sewers), and things may even have gotten worse later on, because at a certain point bathing really did become a lot less common in much of Europe (due to weird medical beliefs and religious objection to public bathhouses).
https://en.wikipedia.org/wiki/Great_horse_manure_crisis_of_1...
It seems highly unlikely to me that this would have been a problem in Ancient Rome.
https://enfilade18thc.com/2015/07/14/the-sound-of-paris-june...
Romanes eunt domus?
Obviously no one history department has the budget to licence a serious game engine or maintain an open world; but one would think an endowment from a benefactor plus cooperation and funding from a group of seed universities would be enough to get it started.
The content could even be favorably licensed so historically accurate games and teachings in ancient history could be made.
I wish they’d done the pantheon though. I know it wouldn’t be as impressive as the other renders – Forum Romanum was amazing – but I’d love to see the front of it intact with the gold ornaments and what not. Great video nonetheless!
Here is one the monuments in color. Look for the video within the content.
https://relivehistoryin3d.com/2019/11/10/trajans-column-full...
More about the history of the monument: https://www.nationalgeographic.com/trajan-column/
They never mention _which_ time. Do we think they know that Rome still exists?
https://www.reddit.com/r/AskHistorians/comments/5yf9rm/iama_...
It would be even greater if they add people in the streets, possibly walking, not static. That would turn it into a real city and not only perfectly conserved ruins.
"Kingdom Come Deliverance was created with crowdfunding to satisfy a hunger for historically accurate games. Extremely well researched, it provides a realistic portrayal of Bohemia in the middle ages avoiding all clichés."
The website is temporarily unable to service your request as it exceeded resource limit. Please try again later.
https://www.google.com/books/edition/Synagogues_in_Germany/5...
Rome was a location you could visit in at least one of the games (I want to say both Assassin's Creed 2 and Assassin's Creed Brotherhood), and you could even climb the Colosseum itself. So when I saw the video, it instantly made me think of the game.
As for the haystack reference, a common trope in Assassin's Creed games is to reveal a region you have to find a tall structure and climb to the top. Usually they let you jump off from the very top and fall into something to break your fall, usually a haystack. It's super unrealistic but saves you the effort of climbing back down again.
You can see the Colosseum climbing in action in this video, although the time period in the game it's a ruin already, including the fall into a haystack: https://youtu.be/gkHTYydSPks
https://www.google.com/search?q=youtube+assassin%27s+creed+t...
I wonder how hard it would be to port the material used to create these videos (that might be accurate from a historical point of view but overall look way too schematic) to AC's engine- not to enjoy killing enemies in the context if the imperial Rome, but to provide a realistic environment to move through in real time. I think it would be loved by casual users and specialists alike.
For example, check this reconstruction of Athens in the 5th century BCE, it beats these ancient Rome videos in every possible way:
I'd be curious to learn which one it is and why they choose it. :)