Can’t agree at all with the ageism though, which is wholly uncalled for.
Can’t agree at all with the ageism though, which is wholly uncalled for.
There is a difference between "ageism", and "being honest about how hard some problems are to solve".
There are a lot of unbelievably brilliant 22-year-olds.
None of them have been building enterprise-scale architectures that turn messy, vague, and incomplete requirements that model even more messy, vague, and incomplete business processes for 20 years.
Exactly! If you’ve been doing that for 20 years I do not want to work with you, since you are apparently perfectly content with that status quo.
I’ve been doing it for two years and it’s already too much. My highest priority is fixing their chronically useless requirements.
But it’s clearly not that after all, which is a relief - I’m glad it’s just a case of everyone else that’s come before you being useless.
Boomers, am I right?
The resistance is ridiculous, but it’s still the single most valuable thing we can be doing to improve our project delivery.
Given the current division of people that care/not care (or are disinclined to act on it?). It is entirely likely that none of my predecessors did.
That said, if they had been doing it (and made any progress), I really wonder what the previous situation was. Maybe there just weren’t any requirements at all?
It's still an absurd situation, but I doubt very much it's the result of apathy - or at the very least the result of apathy from your direct predecessors.
I’m sure some of them are. I’m sure a lot of 22 year olds were brilliant in the 80’s and 90’s too.
Unless your thesis is that there’s been a sudden upsurge in the proportion of superintelligent earthlings in the last 25 years I’m unsure what your point is.
What that may leave is decision makers who don't always have a high enough level of digital or technical literacy.
Folks who are not competent in technology decisions and implementations being in positions of decision making and spending is the point I was trying to make.