Online multiplayer is the only category where cloud gaming have the potential to be better than traditional hardware, but they have to built the game with cloud gaming in mind, not just porting it
Online multiplayer is the only category where cloud gaming have the potential to be better than traditional hardware, but they have to built the game with cloud gaming in mind, not just porting it
I've played around with Stadia a bit, even on "good" internet in the US, 20ms ping, 250mbps, Stadia was only really enjoyable for single players games. Even playing a relatively slow multiplayer game like Dota 2 would have been frustrating fairly often.
However, having just 1 server render and basically 10 viewport is really the future of cloud gaming for me, once the infrastructure(stable fast internet) is there
First of all, Stadia streams from Edge nodes - it's not about living next to data centers. I'm just giving another data point. There are numerous places for latency to be introduced in game streaming: encoding, decoding, local network, WAN, etc. An extra 15 seconds on your ping is a HUGE deal for playability in game streaming. 20 ms might be an awesome ping for CS:GO, but for something like Stadia you're going to feel that negatively.