My 3D maze game for the ZX Spectrum
jamesmead.org
jamesmead.org
https://www.youtube.com/watch?v=jmfNMo6kHpA
It might not be the first "3D" maze game, but I think it's the first one with free movement and camera rotation?
I do wonder if 3D Monster Maze truly qualifies as "the world's first ever 3D game on a home computer" given that the lead programmer didn't own one of the machines until April of '81 and that the commercial release occurred the following year (at least according to the article on Wikipedia - the sidebar says published 1981 so it's contradictory).
The birthday anecdote seems plausible but if Wizardry was in development for more than six months then it predates 3D Monster Maze.
The thing that's underpraised about 3D Monster Maze is the quality of the writing and art. It's an (AFAICT) pretty unusual early highpoint of comic storytelling in computer games, which in some ways makes it as much the forerunner of Portal as anything else.
How times have changed - I wouldn't mention to my kids that this used to scare me,they'd laugh themselves to death!
Memotech solved this problem by having a lower-profile RAM pack that included a piece of Velcro so the connector stayed secure.
https://www.nightfallcrew.com/27/09/2013/memotech-memopack-1...
I think his dad ended up taping it in place so that it was less likely.
I used to type programme listings† in, blind, while my family watched something on TV. When I thought I was done, I'd ask them to switch the aerial cable over so we could play whatever game I believed I'd transcribed. Having suffered from unknown RAM pack wobble during the process was gutting, but on the flipside it was amazing when I'd got it right, or almost right - and whatever mistakes I'd made forced me to learn how to debug software. A skill that pays the bills almost 40 years on :)
† from ZX Computing, or some multi-platform books from the library
In Germany later (for the C64) we had a computer magazine that listed programs in hex code. There was a special hex editor to input these programs and each line had a check sum, so we could easily see if there was a typo in our program. But at one time there was a typo in the printed hex code, oh dear...
I started computing around 1986, the books from Tempos Livres were available in most libraries.
I only got a couple of them, occasional bought by my parents as gifts, and nowadays when I happen to see one in a some book fair where they are trying to get rid of them, I rescue them from certain death.
https://en.m.wikipedia.org/wiki/Dungeons_of_Daggorath https://youtu.be/sQKQHKdWTRs https://github.com/DungeonsOfDaggorath/DungeonsOfDaggorath.g...